10 Years of Inspiring Digital Creativity

10 Years of Inspiring Digital Creativity

Yesterday, we attended the 10-year anniversary celebration of Digital Schoolhouse, a milestone event held at the University of Westminster. The evening was filled with engaging discussions, free cake, and a glimpse into what the future holds as we look to develop the first national Digital Creativity GCSE.

Over the past decade, Digital Schoolhouse has been operating across the UK and recently on a more global scale, helping to bridge the gap between education and the video games industry. By introducing playful computing pedagogy to hundreds of teachers and countless school pupils, Digital Schoolhouse has significantly contributed to shaping the future of digital education, a feat worthy of celebration. To date, Digital Schoolhouse has supported over:

  • ?270,000 pupils
  • 5,000 schools
  • 18,000 teachers
  • 4,500 workshops


The case for change?

Recent research from UNICEF reveals that video games can positively contribute to children’s development, dispelling long-standing myths about their potential negative impacts. Studies show that games enhance imagination, improve media literacy, and foster creative thinking, underscoring their potential role in future education.

?Traditionally, creativity in schools has been confined to subjects like Art, Music, Dance, Drama, and Design & Technology. While these subjects are essential, creative thinking should extend across all educational areas. Integrating digital skills with creativity is crucial as technology and AI increasingly shape our world. Without these skills, students are at a significant disadvantage.


Introducing a Digital Creativity GCSE?

A Digital Creativity GCSE would address educational gaps by merging the technical rigour of Computer Science with the innovative spirit of creative subjects. This qualification would prepare students not only for the gaming industry but for a wide range of fields where digital skills and creative thinking are invaluable. The World Economic Forum's ‘The Future of Jobs Report 2023’ emphasises that creativity is among the top skills employers seek.

This new GCSE would offer a balanced curriculum that is both academically rigorous and creatively stimulating, equipping students with the skills necessary to navigate and shape the future digital landscape. This preparation is essential for meeting the dynamic demands of the modern workforce.?

The celebration of Digital Schoolhouse's 10th anniversary not only highlights a decade of achievements but also underscores the need to innovate our educational frameworks. By introducing a Digital Creativity GCSE, we can ensure that our students are well-prepared to thrive in an increasingly digital world, fostering the next generation of leaders, educators, and creative thinkers.?


For more on Ukie’s asks read our full manifesto here.

Tom Bolton

Children's Author | Educator

5 个月

A Digital Creativity GCSE that balances the technical with the creative is just what we need to get all kinds of learners selecting Computing subjects all the way through secondary school ????

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Reedah El-Saie

Founder, Winner AWE XR 'European Startup To Watch 2023', InnovateUK:'Woman In Innovation’, 'Inclusive Innovation', 'Design for Net Zero', HolonIQ 'EdTech:Europe200', GSVCup 'Elite200', CreaTech '100 Ones To Watch'

5 个月
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