??Unreal Engine 5.4 is here!?? It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Find out what’s new today: unrealengine.com/whats-new
I'm currently learning UE5 for 3 months now and I'm addicted. Trying to connect with like minded people here. Let's build.
Unreal Engine 5.4 looks incredible! ?? The new features and improvements are truly game-changing, not just for high-profile games like ‘Fortnite’ and ‘LEGO Fortnite,’ but for anyone passionate about creating their own video games. For those of you dreaming of starting from scratch, now is the perfect time to dive in. The latest toolsets and enhancements make it easier than ever to bring your ideas to life. Starting your day with a deep dive into these new capabilities can really ignite your creativity and motivation. As someone who specializes in guiding newcomers through the process of game development, I can’t stress enough how valuable it is to stay updated with these advancements. If you're feeling inspired by Unreal Engine 5.4 but unsure where to begin, remember that every successful game developer started exactly where you are now—with a spark of inspiration and a willingness to learn. ??
Looks like it's time for me to try out the rigging and animation system!
Unreal Engine Sébastien Lozé I have first have experience in UE5 from personal interest & game development. Military and LEO simulation solutions could benefit immensely from a timeless game engine. Constant updates, user friendly, community driven , etc. I implore simulation solutions to explore the vast ability of UE5 to baseline development.
Wow, this new release from UE looks pretty cool! ???? Can't wait to try it in our latest project. With each new release, UE keeps expanding its capabilities, from enhancements to Nanite and now addition of the Swift Skeleton Editor. Slowly Unreal Engine is becoming the ultimate tool for lifelike experiences, making development faster and better.
It turned out to be a good day after all. Thank you very much and congratulations on the release.
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Could someone please explain how to import and use 3D characters from Blender or Autodesk Maya in Unreal Engine 5.4, while ensuring they follow the Unreal Engine 5.4 configuration? I want to make sure that all animations work correctly once imported into Unreal Engine. Can anyone provide details on the rigging process that needs to be followed and the steps for designing the root bone?
Time to experiment with rigging system again
Independent Game Developer
4 个月This is why I don't have the patience to practice Blender. Feels like a matter of time before Unreal is a one-stop 3D Shop :)