Unreal Engine的动态

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??Unreal Engine 5.4 is here!?? It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Find out what’s new today: unrealengine.com/whats-new

Timm Johnson

Independent Game Developer

4 个月

This is why I don't have the patience to practice Blender. Feels like a matter of time before Unreal is a one-stop 3D Shop :)

John Paulo Paluan

Level Designer and Environmental Artist at Smobler

4 个月

I'm currently learning UE5 for 3 months now and I'm addicted. Trying to connect with like minded people here. Let's build.

Juan Antonio Munoz

Senior Game Developer & Designer, Architect and Mentor of the Game Creator Accelerator, and Founder of Wulum Ltd.

3 个月

Unreal Engine 5.4 looks incredible! ?? The new features and improvements are truly game-changing, not just for high-profile games like ‘Fortnite’ and ‘LEGO Fortnite,’ but for anyone passionate about creating their own video games. For those of you dreaming of starting from scratch, now is the perfect time to dive in. The latest toolsets and enhancements make it easier than ever to bring your ideas to life. Starting your day with a deep dive into these new capabilities can really ignite your creativity and motivation. As someone who specializes in guiding newcomers through the process of game development, I can’t stress enough how valuable it is to stay updated with these advancements. If you're feeling inspired by Unreal Engine 5.4 but unsure where to begin, remember that every successful game developer started exactly where you are now—with a spark of inspiration and a willingness to learn. ??

James Pottinger

Design Engineer at Guardtech Group

4 个月

Looks like it's time for me to try out the rigging and animation system!

Jared Koohestani

Simulations | Extended Reality | The Champion's Path

4 个月

Unreal Engine Sébastien Lozé I have first have experience in UE5 from personal interest & game development. Military and LEO simulation solutions could benefit immensely from a timeless game engine. Constant updates, user friendly, community driven , etc. I implore simulation solutions to explore the vast ability of UE5 to baseline development.

Saurav Shekhar

Crafting Hyper-Immersive Experiences | XR/MR/VR/AR

4 个月

Wow, this new release from UE looks pretty cool! ???? Can't wait to try it in our latest project. With each new release, UE keeps expanding its capabilities, from enhancements to Nanite and now addition of the Swift Skeleton Editor. Slowly Unreal Engine is becoming the ultimate tool for lifelike experiences, making development faster and better.

Stephan Gruschke

Senior 3D Generalist and Real-Time Visualization Expert | Transforming Ideas into Engaging Experiences with Dynamic 3D Animations and Visualizations

4 个月

It turned out to be a good day after all. Thank you very much and congratulations on the release.

Joseph Huelbig

Business Owner @ Private Company - PriCo | Creator; Vegan

1 个月

Introducing the **"Ten Steps"** app—your gateway to understanding truth through dimensional reasoning. By blending physics and math, "Ten Steps" lets you explore how truth and lies occupy different spaces, using unique identifiers like eyeballs, fingerprints, and toe prints. As you interact, you'll see how truth gathers and lies spiral outwards, all based on abstract equations and dimensional logic. This app not only deepens your understanding of complex mathematical concepts but also serves as an educational tool, teaching how dimensional shifts can change perspectives. Whether you're looking to enhance your cognitive skills or simply curious about how dimensions affect reality, "Ten Steps" is your answer. Explore more on integrating dimensional logic and AI by visiting [this link](https://github.com/stckgrnmnstr/Crimefinderapp/issues/22). #DimensionalReasoning #MathInAction #EducationalTool #VeganGaming #InnovativeLearning

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Shilpa Vishwakarma

Talent Acquisition Executive

1 周

Could someone please explain how to import and use 3D characters from Blender or Autodesk Maya in Unreal Engine 5.4, while ensuring they follow the Unreal Engine 5.4 configuration? I want to make sure that all animations work correctly once imported into Unreal Engine. Can anyone provide details on the rigging process that needs to be followed and the steps for designing the root bone?

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Jairus Dela Cruz

Student at Academy of Interactive Entertainment (AIE) RTO 88021

1 天前

Time to experiment with rigging system again

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