?? How do you prepare students for the future when you don’t know what skills will be required? Our answer is simple: give students the thinking skills they need to become adaptable, innovative, imaginative problem solvers. Teach them Digital Creativity. Ukie’s education initiative Digital Schoolhouse is already beginning to bridge this gap through our innovative Computing workshops that teach children the basics of programming in a playful, offline way – using everything from dice to dance moves to teach computational thinking. ?? In our latest manifesto, we're proposing a way to ease the siloing of students into technical and artistic subjects by the introduction of a Digital Creativity GCSE – allowing an academic option that brings together both skills. https://ow.ly/AQLe50SooQk
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Over half a million students have joined the UK Bebras Challenge this year ?? What makes it special? 1. A focus on problem solving and logic: Bebras focuses on logical reasoning, pattern recognition, and computational thinking rather than programming skills. Each question involves tasks that mimic real-world problem-solving, which helps develop critical thinking applicable across subjects and careers. 2. Age and accessibility: Bebras is designed to be inclusive, targeting students from primary to secondary school (ages 6 to 19). With tasks tailored to each age group, the challenge supports progressive learning and makes computational thinking accessible to a wide range of students. 3. Global and cultural reach: The Bebras Challenge is truly global, with participation in over 50 countries. Each country’s Bebras organisation adapts the challenge to align with its curriculum, which makes it more relevant for local students and educational standards. 4. Engagement through games: Bebras problems are presented as fun puzzles or games, making the experience engaging even for students who may not initially be interested in computer science. This approach can spark an interest in computing by showing students that the field involves creativity and problem-solving, not just coding. 5. It's totally free to take part! Entries for this year's challenge are now closed, but you can find out more at www.bebras.uk.
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“As soon as you start talking about art, you start talking about people… and how your work is positioned in society. Taking art helps me think about computer science, and how I am a human coding, programming, and creating designs." Hear more about Kayden’s journey studying art and computer science at Rice University, and how his time in humanities has been defined by calculated risks and a strong sense of community. https://lnkd.in/dT4HxZuz
Student Spotlight | Kayden Brewer ’24, Art and Computer Science double major
https://www.youtube.com/
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Working in Computer Science: An Autistic Perspective (Part 2) by Daniel Gill on the CS4FN blog In Part 1, we spoke to Stephen Parry about his experiences of working in computer science as an autistic person. In this second part, we discuss with him his change from this stressful working environment to teaching A-Level computer science, his worries over whether as an autistic person he would be able to teach...?and how rewarding he has then found teaching as a career... https://lnkd.in/ey3PEAsQ
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The second part of CS4FN's interview with Stephen Parry, a programmer-turned-computer science teacher. Have a read, and let us know what you think! Many thanks to Stephen Parry and Paul Curzon.
Working in Computer Science: An Autistic Perspective (Part 2) by Daniel Gill on the CS4FN blog In Part 1, we spoke to Stephen Parry about his experiences of working in computer science as an autistic person. In this second part, we discuss with him his change from this stressful working environment to teaching A-Level computer science, his worries over whether as an autistic person he would be able to teach...?and how rewarding he has then found teaching as a career... https://lnkd.in/ey3PEAsQ
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ACM Trends Report #7.1 & #7.2 are now available! ACM Trends 7.1 focuses on digital media as one educational tool in the museum toolkit. When designed well, virtual programming and online experiences can facilitate meaningful learning moments in early childhood. Read the full report here: https://buff.ly/3xv1PPh ACM Trends 7.2 builds on the former report by looking at empirical questions that must inform design: how often children use media, which children use media, and where children use media. Read the full report here: https://buff.ly/3xyCpQI Brought to you in partnership with @KnologyResearch
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?? Check out this insightful article on assessing teachers' knowledge of computer programming in science and technology education! ?? The piece explores the integration of programming and computational thinking in curricula and the importance of equipping pre-service teachers with these skills. ?? It introduces a questionnaire aimed at evaluating teachers' proficiency in this area and suggests using it to identify areas requiring further development. This is a must-read for anyone interested in educational innovation! ???????? Credit: Haavardstad, E., Kval?, I., Kvalheim, I. et al.
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Math Magic for Little Learners: Unleash Their SuperMath Powers! In a world buzzing with numbers, shapes, and patterns, math isn't just for grown-ups—it's a magical adventure waiting for young minds to explore! From counting toys to sorting colours, early math lays the foundation for a lifetime of learning. But how do we make math come alive for our little ones? Here are 6 playful strategies to ignite their love for math: 1. Discover the "why" behind the numbers together. Let's not just count, let's understand!? 2. Practice through play! Turn everyday activities into math adventures.? 3. Explore math in real life: from measuring ingredients in cooking to counting steps in the playground.? 4. Embrace tech tools designed for early math exploration. Let's learn and play with the help of friendly apps!? 5. Team up with other parents and educators. Let's learn from each other's experiences and ideas.? 6. Stay curious and let them lead the way! Every question is a chance to dive deeper into the magical world of math. Lisa Wingham: Head of Education and Training at ORT SA CAPE https://ortsacape.org.za
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"“I feel like when children are younger – particularly in the early stages of primary school or even pre-school – they’re all interested in science. We are all naturally scientists anyway. All science is really is looking at the world around you and asking questions and going in search of answers. But I feel as children get older, science – especially computer science – starts to feel more like a boy’s subject which of course isn’t true." Maddie Moate talks about how important it is to ensure kids get exposed to coding at an early age, so that it can become (or remain) a part of their identity as they progress. Read more here: https://lnkd.in/daEmmfSs #codingforkids #kidscancode #computerscience #learnthroughplay #LetsStartCoding #DIY #electronics #scientificmethod #edtech #scienceeducation
Maddie Moate: We need computer scientists and coders from all backgrounds
bbc.co.uk
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?? Dive into the world of technology education with our latest blog post! ?? Discover how we can inspire students with real-world applications, industry connections, project-based learning, and more. It's not just about coding and programming, but also about nurturing soft skills and empowering students to envision their future careers in tech. Ready to explore the vast possibilities of technology education? Click the link to read more! ?? https://bit.ly/42whVmT
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