Rather than accepting what comes out of the mystery box, you often want to describe how the action unfolds in a shot. We’ve added support for describing your generative animation, starting with Luma Dream Machine. https://lnkd.in/gvsG4iuZ
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Believe it or not there isn't a single keyframe in this animation, it's all made with custom code in After Effects! Here's my first completed assignment from School of Motion's Expression Session class! ?? ? Design by Jimmy Simpson
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I created this animation using Max + D5 render: You can do so too by watching this detailed and short tutorial here?https://lnkd.in/dfexXMnS
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Last week I premiered my latest performance capture animation: I'll Teach You How To Queen Out. Runtime: 45 minutes. Recorded and rendered in Unreal Engine. Using a first gen Rokoko Smartsuit. All performance, animation, and character work by yours truly. Asset credits in video description. https://lnkd.in/geM43Qr9
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In this animation i have learned and improved in the timing to give a life to the object by exaggerating the scene feel more smooth by the help of simple physics...learned a new animation principle which is squash and stretch and focused on anticipation ,follow-through and overlapping. #linkedin #motiondesignschool #aftereffect #abodeillustrator
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HALLO2: LONG-DURATION AND HIGH-RESOLUTION AUDIO-DRIVEN PORTRAIT IMAGE ANIMATION: Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. https://lnkd.in/gh6UAMWx
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The Indie Devs behind Rusted Moss, a twin-stick shooter Metroidvania, have released a small tutorial on "how to do procedural 2D aim animation." This is done solely using pixel art; no shaders are involved here. Check out the game's Steam page from the comments below???? *** #indiegame #indiegamedev #indiedev #metroidvania #2D #shooter #platformer
Rusted Moss
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Last summer, I dedicated time learning more about character keyframe animation. Using rigged mannequins from Unreal Engine, I modified the rig and created custom controls. This is my current progress on my interpretation of The Last Avatar Earth Bending, using "Hung Gar Kung Fu" references. #characteranimation #3danimation
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