The Bat-Signal is lit. Gotham City is in danger, and you’re the only one who can save it in Batman: Arkham Shadow, out now for Meta Quest 3 and Meta Quest 3S. Thank you to the incredible creative team at Alto New York for bringing us on board. Music supervision by Premier’s Ian Herbert and Winslow Bright. #musicsupervision #Premier #BecometheKnight #BatmanArkhamShadow #Meta #Batman — Production Company: Reset Content? Music editing by Dylan Nowik Director: Johan Renck Editor: Tom Lindsay Trim Editing Colourist: Jean-Clément Soret Production Designer: Jan Houllevigue Cinematographer: Erik Messerschmidt Massive thanks to Beggars Group & The Prodigy!
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The Studio Syro team had the opportunity to participate in the Meta Presence Platform Hackathon in NYC! A huge thanks to the Meta team for coordinating this fantastic event! We're thrilled to announce that we placed in the top 3 in the "Casual Games" category! Introducing our mixed reality game, "Plooms": Life in the universe is dwindling, with only a few planets left. Our player, along with these cheerful "Plooms," are all that remain. It's the player's responsibility to jumpstart these dying planets and breathe life into the universe again with the help of our Mice-celium-like pals. We hope players will enjoy sparking "ploom" reactions, triggering each other to power up ecosystems right in their living room. "Together, we can Ploom again." Trailer: https://lnkd.in/gu4MkajH Our team included Studio Syro members Nicholas Saunders, Neek Diaz, and myself, as well as Emre Tan?rgan, the creator/founder of Paradiddle. We explored different avenues for mixed reality and potential use cases of the Presence Platform. We decided to focus on a room-scale game with a light aesthetic and simple interactions. Our aim was to augment your playspace with a mini-self sufficient ecosystem. Presence Platform features and tools used: Mixed Reality Passthrough? Scene Interaction SDK Audio SDK Tools: MRUK Building Blocks Unity3D Quill for all Game assets It was a pleasure to work among all the other teams. The competitive energy was inspiring, and it was great to meet like-minded individuals and learn about each team's approach for innovating with this platform. We're excited about the future possibilities with this technology. If you're interested in testing "Plooms," feel free to reach out! https://lnkd.in/gs8C_BNG #meta #metaquest #hackathon #vr #mr #ar?
Plooms - Trailer - StudioSyro - Meta Hackathon 2024 NYC
https://www.youtube.com/
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Headed to #FMX? Don't miss this 4/24 "VES Virtual Production" panel, w/experts showcasing guidance from the VES Handbook of Virtual Production w/real-life production examples on principles, workflows, advantages & disadvantages of VP & budgeting.
Are you headed to #FMX this month? Don't miss the "VES Virtual Production Panel" on April 24th! The Visual Effects Society recently published "The VES Handbook of Virtual Production." The comprehensive guide compiles the latest industry-standard technologies, techniques and workflows and features real-world expertise gleaned from 82 experts in areas including VR, AR, MR, and XR. In this panel, four virtual production experts introduce and explain several chapters with real-life production examples - focusing on the principles, workflows, advantages and disadvantages of virtual production and budgeting. Thank you in advance for this dynamic forum - -Christina Caspers-R?mer, General Manager/Managing Director, TRIXTER GmbH -Nils Pauwels, Director of Virtual Production, Ready Set Studios - Markus Trautmann, Managing Director, Sehsucht -Tobias St?rk, Creative Technologist on VFX/XR/Virtual Production https://lnkd.in/gvVPeUFq
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https://lnkd.in/eBwwmB9X Where are the laughs in XR? Ever wondered that? Me too! So I'm delighted to be part of this new BFI-funded programme where our Immersive Fictions Lab will focus on the question Why Isn't XR Funny? - and, in the process, prove that it can be. Call-out to follow - more news later. In the meantime, start thinking about how you might make XR funny.
BFI Creative Challenge Fund for project and talent labs unveils first recipients
screendaily.com
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Keys of the past, tech of the future ??? With AR, mastering the piano has never been this immersive. Meta Quest + iPlayARt = game-changing practice sessions. Ready to see music in a whole new way? #EdTech #ARRevolution #MetaQuest
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Filmmaking in Vrchat or "the Metaverse" for some people. I just wanted to try make it look cinematic and see if I can make my pc record in 4K and HDR In the video you can see a quick peek into the diferent "worlds" I went through during my exploring, all of them made by the comunity, who is full of amazing artist and creators. #vrchat #metaverse #virtualreality
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The last time I was really excited to explore and improve my skills on a particular software was when Discreet Logic put the Flame in front of me in the mid 90s. After almost 30 years I am getting a flashback and that feeling again through Epic Games' Unreal Engine. It is one of the big pieces of the puzzle that our team uses at Meta and until I started there I had never touched it before. I am lucky that my superiors allow me to to experiment and dig deeper into UE, specifically in what I love to do - cinematics. I guess it's true that you are never too old to learn new things. #unrealengine5 #epicgames #metahuman #gameengine #cinematics #realtime
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During my time at Cornell Tech, I immersed myself in the world of virtual reality. VR fascinates me because it sits at the intersection of technology, design, and human factors. This work is crucial as it informs and advances my journey toward becoming a human-centered software engineer. Project Heimdall, a replay system for virtual reality, was my independent research project at the XR Collaboratory. This package is invaluable for conducting VR user studies and analyzing interactions in situ. The most enjoyable part of this project was designing interactions that not only leverage the affordances of a 3D space but also feel intuitive. The video showcases all the capabilities of this replay package. #VirtualReality #HumanCenteredDesign #XR https://lnkd.in/edtaGEc4
(INFO 7900) In-situ Playback of Immersive Recordings
https://www.youtube.com/
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As we peer into the horizon, the "Predictions in Film Industry" indicate an exhilarating future, with continuous innovation and dynamic transformation shaping the landscape. Trends like AI and VR are revolutionizing film production, changing the face of cinema as we know it. And with an increased focus on sustainability, the industry is striving to balance creativity and responsibility.
Unfolding the future of film technology: Key trends to watch - Filmustage Blog
filmustage.com
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Film production is entering a new era, where AI, VR, and AR are transforming the way movies are made, especially when it comes to location scouting. These technologies not only streamline the process but also open up new creative possibilities, allowing filmmakers to explore and enhance locations in ways that were once unimaginable. As these innovations continue to evolve, they promise to reshape the industry, making it more dynamic and imaginative than ever before.
The Impact of AR, VR and AI in Filmmaking - Destination Film Guide
https://destinationfilmguide.com
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VR helped Ariel Emerald overcome social anxiety & pursue a career in filmmaking by providing access to resources & people that would've otherwise been impossible. I had a chance to talk about her journey & films shot in VR shown at #RaindanceImmersive. We also cover a brief history of filmmaking in VR, the clubbing scene in VRChat, and future of storytelling possibilities at the intersection of film and VR. https://lnkd.in/ggTZq5TK
#1402: Using VR to Pursue a Career in Filmmaking & Overcome Social Anxiety with Ariel Emerald
https://voicesofvr.com
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