Gaming is for everyone. Which is why Evil Geniuses champions inclusivity and athletic development within the esports industry. Not familiar with the ins and outs the gaming industry? Sign up for A Genius Guide to Gaming, where our Evil Geniuses are creating a space where everyone can thrive. #esports #inclusivity #gamingculture
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Entrepreneur | Co-Founder at Triple Arcade | Product Developer | Strategy Planner | Growth Hack Seeker | Tech Enthusiast | Gamer | Sucker for Motorcycles & Rock Music
Have you ever found yourself talking to someone you just met, and the conversation quickly turns to video games? Suddenly, you're both excitedly exchanging tips and strategies, sharing your favorite games, and bonding over your shared love of gaming. It's a beautiful thing, really. Video games have a unique ability to bring people together and forge unbreakable bonds. I've made some of my closest friends through video games. There's something about working together towards a common goal, whether it's beating a tough boss or completing a challenging level, that creates a sense of camaraderie and trust. It's not just about the game itself - it's about the experience of playing it with others. But it's not just about making new friends. Video games can also strengthen existing friendships and even familial relationships. I have fond memories of playing Contra with my siblings when we were younger, or staying up late with my best friend, trying to beat a particularly difficult level in a co-op game. These shared experiences create lasting memories and deep connections that extend beyond the screen. Of course, there are always naysayers who dismiss video games as a solitary and antisocial hobby. But anyone who has spent time in the gaming community knows that couldn't be further from the truth. The gaming community is vibrant and full of life, with people from all walks of life coming together to share their passion. Whether you're teaming up with strangers in an online multiplayer game or attending a gaming convention with thousands of other enthusiasts, the sense of belonging and connection is palpable. So, the next time someone tells you that video games are antisocial, share your own stories of friendship and connection. Video games are not just about pixels and high scores, they're about people and relationships. Have you made any lasting friendships through video games? Share your story in comments. #GamingCommunity #SocialGaming #TripleArcade #Teamwork #Friendship #VideoGames #EmployeeWellness #CustomerEngagement #RetroGaming #InnovateWithGaming #LevelUp
Forging Unbreakable Bonds: The Power of Video Gaming Arcade for Lifelong Friendships
triplearcade.in
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?? YPulse data was featured in A16Z GAMES SPEEDRUN's amazing breakdown of how Gen Z is really gaming: ? “the amount of time young people are spending playing video games is rivaling the amount of time they're spending watching TV....among all young consumers 13-39-years-old, an average of 6.5 hours a week are spent playing video games or mobile games and an average of 9.4 hours a week is spent watching content on streaming services.” ?? ?? “While the majority of both 13-39-year-old males and females play games on consoles, computer, and mobile,” Bliss says, “young males are far more likely to play on a console weekly (72% of males, 44% females) and a computer weekly (54% of males, 33% females).” #genz #gaming #youthresearch #gamingdata https://lnkd.in/eEVDM6RG
Data Deep Dive: What Are the Zoomers REALLY Playing?
a16zgames.substack.com
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Our deep dive into how much is too much gaming in your household ?? ? ??https://lnkd.in/g_nV9a-M Take our 2-minute quiz to find out if the gaming is really out of control, and please check out our parent online course demo with 7 FREE lessons to look at. ?? #GameAware #esports #gaming #health #healthygaming
Video Games: How Much is Too Much?
https://www.gameaware.com.au
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Almost half of all gamers find a good friend or spouse through gaming. In a time when loneliness is rampant the Power of Play report affirms globally what we already knew to be true in the United States: video games have the power to transcend entertainment. “The social and emotional benefits of video gameplay are felt by a global, diverse group of players that build communities and have the power to affect positive change in each other’s lives," said ESA president and CEO Stanley Pierre-Louis. Perhaps the most striking statistic in the report, a surprising 42% of gamers studied have made a close friend or even met their significant other or spouse through video games. As we work our way through a global #lonelinessepidemic video games and gaming communities are bringing a vital sources of health, wellness and connectivity. #powerofplay #connection #wellbeing #videogames #community #truelove Article and Source Study: https://lnkd.in/gZdqWph6
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?? What if video games were more than just play? ?? On #NationalVideoGameDay, let’s celebrate the industry that’s more than entertainment—it’s a powerhouse of innovation, creativity, and skill-building! Did you know the video game industry is set to reach over $260 billion by 2025? ?? Whether it’s developing critical skills or inspiring the next generation of tech leaders, video games are shaping the future in more ways than we can imagine. But it’s not just about numbers. It’s about YOU—the gamers, developers, and innovators who push boundaries every day. ?? Swipe through this carousel to explore the world of gaming and its incredible impact! ?? ?? Comment with your favorite game or share how gaming has influenced your journey! ?? Tag a fellow gamer or gaming enthusiast who inspires you! #VideoGames #Innovation #DigitalFuture #GamingForGood #TechIndustry
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?? I help transform businesses into next-gen companies by working as a product designer and brand explorer.
Do you believe in the power of gaming? ?? Recent survey results have shown that games can be a powerful tool for stress relief and socialization. ?? 69% of people play games for enjoyment ? 63% to “kill” time ?? 58% to combat stress and relax. Games have been known to help people cope with: ?? Stress (71%) ?? Anxiety (61%) ?? Loneliness (55%). Moreover, 64% of people believe that games develop positive qualities such as: ?? Creativity (73%) ?? Problem-solving skills (69%) ?? Cognitive abilities (69%). Additionally, gamers have the opportunity to socialize: ?? Online (26% daily & 51% weekly) ?? Offline (15% daily & 38% weekly). So, what do you think, does gaming have the power to make a positive impact in our lives? #creativity #esports #prosofgaming #stressrelief #videogames
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Our very own Glenn Waller, Digital Manager??, examines how brands looking to reach children in the ever growing gaming space can take advantage of opportunities while maintaining brand safety and compliancy. He looks at specific areas where brands are creating new gaming opportunities, from Disney and Fortnite collaborating to brands like Alo Yoga creating avatar shops in Roblox. ? Hit the link below to read more on how we most effectively reach this audience whilst keeping safety paramount.? ? #GenerationMedia #Gaming #ChildrenInGaming #DigitalMarketing ? ?????? https://lnkd.in/eDNPvHmE
Opinion - Generation Media - Issuu
issuu.com
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Chief Marketing Officer | Igniting Fan-Centric Growth Loops, Brand Awareness, Storytelling, Partnerships & Innovation for Major Entertainment Brands and Start-ups in Music, Gaming, Crypto, Web3 and Blockchain
?? I believe that gaming is more than just a pastime, and new data is shedding light on that. ?? "…46% of gamers now list 'creation, imagination, and self-expression' as their main motivations for gaming" - Variety Gaming can be transformative. I am inspired every day at Earn Alliance by the team working hard to elevate the industry by bringing gamers and developers together to level up the magic of play! We are just getting started ??? ?? Read more from the gaming report here: https://lnkd.in/gzn5TC4e
Nearly Half of Video Game Players Say ‘Creation and Self-Expression’ Are Their Main Reasons for Gaming, New Study Finds
https://variety.com
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Zoomers want games. What if they could have games?and?grades? According to A16Z GAMES, Gen Z is all about data-driven fun — and that’s exactly what Brain Battle is here to deliver. https://lnkd.in/gRftN4YS Ready to level up your study game? Stay tuned. #GenZ #BrainBattle #GameBasedLearning
Data Deep Dive: What Are the Zoomers REALLY Playing?
a16zgames.substack.com
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Gaming: A universal language and gateway to web3. 71% of millennials and 88% of Gen Z play video games regularly, and around 4 billion people globally are playing mobile games. Gaming is a massive market and mainstream form of entertainment with a huge, engaged audience connecting people of all ages and backgrounds. Is web3 about to unlock its full potential and let players shape the future of their favorite games through community driven development and User Generated Content (UGC). Niche ?? adoption #phantasma #web3gaming
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