5.4 is out! This is one of the most exciting releases for animation that I've been a part of. Incredibly proud of the teams on what has been accomplished!
If you'd like to know more, check out the video links!
For #Sequencer , there's a new revamped UX, expanded material support, better camera blend previewing, and a new track type called the Binding Lifetime track. Check it out here - https://lnkd.in/gTsvjse2
For #IKRetargeting, there is the Auto Retargeting for Common Bipedal Characters, Auto Align Retarget Pose, Sub Solve for FBIK, and UX QOL. Check it out here - https://lnkd.in/gpHY6-M6
For a deeper dive into Auto Retargeting, there is a new video on the Retargeting for Bipedal Characters Guide that goes over the new feature -
https://lnkd.in/gp-SF7sF
Last but not least, here is a deep dive into Layered Control Rigs and the new example content within the Content Examples project - https://lnkd.in/gBUHnXse
#UE5 #animation #cinematics #gamedev #rigTip
??Unreal Engine 5.4 is here!??
It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are.
Find out what’s new today: unrealengine.com/whats-new