Senior Technical Product Manager - Sequencer and FBIK & Retargeting for Unreal Engine & UEFN at Epic Games
5.4 is out! This is one of the most exciting releases for animation that I've been a part of. Incredibly proud of the teams on what has been accomplished! If you'd like to know more, check out the video links! For #Sequencer , there's a new revamped UX, expanded material support, better camera blend previewing, and a new track type called the Binding Lifetime track. Check it out here - https://lnkd.in/gTsvjse2 For #IKRetargeting, there is the Auto Retargeting for Common Bipedal Characters, Auto Align Retarget Pose, Sub Solve for FBIK, and UX QOL. Check it out here - https://lnkd.in/gpHY6-M6 For a deeper dive into Auto Retargeting, there is a new video on the Retargeting for Bipedal Characters Guide that goes over the new feature - https://lnkd.in/gp-SF7sF Last but not least, here is a deep dive into Layered Control Rigs and the new example content within the Content Examples project - https://lnkd.in/gBUHnXse #UE5 #animation #cinematics #gamedev #rigTip
??Unreal Engine 5.4 is here!?? It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Find out what’s new today: unrealengine.com/whats-new
New retargeting pipeline is such a major quality of life improvement for us! Couldn't be more pleased and thankful for the amazing work from the friends at Epic Games
Rad!!
Congrats Greg, your work directly benefits so many creatives across so many projects. Thanks to you and the whole team at Epic!
Congrats Greg! ??????
I'm Geeked!
Great work, Greg and team!
Founder/Executive Creative Director @ BRANDlab | AI Interface, Human-Centered Design, VP Marketing
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