Game Dev Interview?? VCD talks with Sharpie about The InBetween. Forge your path in The InBetween, a heart-wrenching yet wholesome hand-drawn action-adventure metroidvania. Wishlist on Steam! https://buff.ly/3XRQPpw
Game Devs of Color Expo的动态
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Adding some closeup camera angles to the solodev adventure game and upscaling game art with Magnific. Devblog post: https://lnkd.in/dV9E3Ch8 And a link to demo: https://lnkd.in/drWSjAVR #solodev #buildinpublic #IndieGameDev
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Analyzing Yabby's Clutch Moment in CS:GO! In the video transcription, Yabby impressively secures kills with a Glock and a deagle, leading to an overwhelming round win. The commentator questions Liquid's decision-making, criticizing their hyper-aggressive play despite having the advantage. Yabby's unexpected performance highlights the importance of strategic decision-making in the game. Liquid's missed opportunities to capitalize on their opponent's weakened economy are also highlighted, raising questions about their team communication and leadership. Overall, the transcription captures the intense and unpredictable nature of the gameplay. #counterstrike #cshighlights #csgo #vizard
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My First Talk at an Event! ?? It was my first time on the #plymouthweb meetup, the talks are interesting and impressive, especially Matthew's talk on his game, "Justicar's Scales," created during the GameOff Game Jam. During my presentation, I showcased my profile website, built using Jekyll and hosted on GitHub Pages. Additionally, I shared some information on my game, "OhMyGod" developed for the Brackeys Game Jam. This presentation is out of my original plan, next time I will be well prepared, have gameplays to demonstrate, and more in-depth explanation behind the works.
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Analyzing CSGO Strategy: Kerrigan's Line Hold The video transcription describes a gameplay scenario where Kerrigan makes a strategic move to create a gap for a flash play, leaving the mid area compromised. Double flank by Rain and Frozen is successful, with Brokey securing two kills. However, Shiro struggles to find Frozen amidst the chaos. Zontix and Donk lead the way with Utility, while ROPS and Kerrigan try to hold the line against the opposing team. Overall, the gameplay involves intense action and strategic maneuvers by the players involved. #ESL #CS #IEM #vizard
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Indie Game Developer | Lead Engineer and Solo Dev | Shipping small games with Godot (and sometimes Unity)
Some of the best parts of game dev are playing with things before you "fix" them - in this case, the max grapple length is set to 1000 units, which I'm told by the #TeamMoonstorm dev team is QUITE aways. Thanks a ton to Andre Castro, Seth Thor, Justin Pena for this feature! Please excuse the doubled player character... things are definitely in-progress over here at Indie Game Academy! By popular demand, here's a link to our itch page: https://lnkd.in/e-gUZMEg - follow us now to be notified when this game is released (in ~24 hours)! Much thanks to Canberk Sonmezer for getting the itch page together today so I could post this! (Note, there was no 'popular demand'. I made that part up. Duaa O. says we need to hire a proper copy-writer for these posts, and that I clearly don't get social media. What do YOU think?!)
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What are the most important Rook endgame concepts that players below 2000 rating should know? Theoretical Rook Endgames - All you Need to Know: https://lnkd.in/d9Nk-zDr
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I posted the first development log for Red Dust Colony, the game Cristina Atzberger and I have been working for the past 3.5 years. It goes through the start of the game, the evolution, and where it's at currently ??. Check it out on Steam: https://lnkd.in/eEFqQa-U #RedDustColony #indiedev #gamedev #unity #indiegame #madewithunity #gamedevelopment
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??? Just wrapped up the initial version of our procedurally generated level in the game! Now, it's time to breathe life into these city streets with characters and stories. ?? What do you think of this broken city? ?? What secrets or challenges should players uncover? Let me know in the comments! #GameDev #ProceduralGeneration #GamingCommunity
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Another week, another episode. As is GEC's typical style, we're covering the hot news many weeks after the dust has settled! In particular, the latter half of the cast brings up some great points by Eric and Phil about where the industry might be headed and how we can continue to grow from here. Oh and I talk about airdrops (if you haven't read the piece, it can be found here https://lnkd.in/dFvFHGYa
Game Economist Cast Episode 22: Airdropping The Missing Web3 Palworld Take is dropping like it's hot. No Palword take is too late; something is not lost on the Game Economist Cast crew.?Eric Guan?beguiles us with Cassette Beasts' analysis, while?Christopher Kaczmarczyk-Smith?reminds us of web3's oft-forgotten but newly popular Airdrop mechanics. Bonk??Phillip Black?can't get over the post-COVID decline in weekly gaming hours, but Eric cooks on a theory that a growing leisure pie might save us all.
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