The build distribution process is often overlooked during game development. When it's time to ship builds to investors, publishers, or QA teams, studios frequently rely on outdated, disjointed processes that waste valuable cycles. AccelByte Development Toolkit (ADT) solves these issues, accelerating development timelines, enabling quicker iteration cycles, and allowing teams to do more with fewer resources. Check out our latest customer story on Theorycraft Games, who uses ADT to remain agile in an ever-changing environment: "AccelByte's robust offerings ensure stability, reliability and an outstanding user experience for our players," said Michael Evans, Theorycraft CTO. Please DM me directly if you're interested in how AccelByte can support your studio. #GameDev #AccelByte #gamedevelopment
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With Gamescom just around the corner, the Narwhal Accelerator team is excited to share our ambitious plan to create the first Knowledge Base dedicated to gaming companies and founders from VC, financial, and business perspectives. We are thrilled to present the first part of it: the P&L Guide and Template for Game Developers. ?? ?? We believe this template will be great for PC/Console game developers in representing all the financial numbers and making it easier for VCs, publishers, and other investors to evaluate investment potential. We also understand that filling it out correctly can be a bit complicated, so we have prepared a super detailed guideline to help you understand all the features of the template. This is just the first step in building our Knowledge Base. Stay tuned for more updates! We are also open to collaborations to add more useful information. Feel free to share your feedback in the comments! Please find the link in the first comment!
Advanced Profits & Loss (P&L) guide for game developers | Notion
knowledgebase.narwhal.ax
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Teemu had a sit-down with Mobidictum to discuss Metaplay’s journey, its contributions to the game industry, and the evolving landscape of mobile game development ?? Check out the full interview through the link below?? #gamedevelopment?#liveops?#backend
Mobidictum interview with Teemu Haila, CPO & Co-Founder of Metaplay
https://mobidictum.com
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‘If you’re serious about shipping a successful game, you’re not likely to get very far without a proper backend. And in the world of modern free-to-play games, a proper backend isn’t just a server anymore – it’s a server, a DevOps platform, a LiveOps platform, and development tools that facilitate the day-to-day work of your gameplay programmers. Building all of that yourself is hard, time-consuming, and a huge distraction from what you presumably set out to do in the first place: Make great games.’ The main man Teemu Haila in the news again! Check out this little Q&A for Mobidictum - very insightful stuff, as always.
Teemu had a sit-down with Mobidictum to discuss Metaplay’s journey, its contributions to the game industry, and the evolving landscape of mobile game development ?? Check out the full interview through the link below?? #gamedevelopment?#liveops?#backend
Mobidictum interview with Teemu Haila, CPO & Co-Founder of Metaplay
https://mobidictum.com
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Funding + [mandatory diversity checklist] Gamecity Hamburg has announced that it will be offering developers a total of €400,000 in support. Start-ups and studios, small and medium-sized, based in Hamburg can apply for Gamecity Hamburg's Prototype Funding. . "Games are the leading medium of our time and can showcase diverse voices, perspectives, and stories." Answering the diversity checklist will be mandatory when applying for the Prototype Funding. The checklist features a questionnaire that ranges from questions regarding a development team's makeup and if the game features topics and characters marginalized by ethnicity and gender. "In this funding round, we're adding a diversity checklist to our application documents to encourage our applicants to examine their own structures and processes while developing," "Applicants whose team and/or project enriches the diversity of Hamburg's games landscape can receive a bonus in the evaluation by the awarding committee, https://lnkd.in/ejrQiWch
Gamecity Hamburg to provide €400,000 for game prototypes
gamesindustry.biz
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How to navigate through the challenges and seize the opportunities facing the industry in 2024? ?? Check out this thought-provoking article by our COO, Nikola Mitic, as he dives into the future of mobile game development. From navigating the complexities of the macroeconomy to adapting to shifting consumer behaviors, mobile game developers are facing unprecedented hurdles. But amidst the turbulence, there's room for innovation and strategic adaptation. Read more about how developers are mastering 'Expert' difficulty in the quest for success: https://lnkd.in/eMxE5e4W #MobileGaming #GameDevelopment #IndustryInsights
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Game Development is tough, and many teams will get to the point where they need to look beyond their initial game project to find some different path to survive. Many consider if 'Service Work' is the way to go - taking on game development work from clients in (and out of) the game industry that will pay the bills and keep the lights on. Few who venture down this path first consider the implications on their team, and how they may need to evolve as a business to succeed in this very different end of the business. Noah Decter-Jackson has tread this path - from starting up Complex Games as an indie studio working on its own game, to pivoting to Work-For-Hire through several very different stages of the game industry, to pivoting back to independent game development and launching a successful title - Noah has faced the many trials and tribulations of building a successful "Work-for-Hire" game development studio. In this talk, Noah will tackle the challenges of Service Work in Game Development, what you should consider, and whether or not it's the path for you. Join us on October 16th from 5:30 to 9:00 at NMM's Albert Street studio for this fascinating talk, followed by a Q&A and networking! Register now on Eventbrite before tickets run out: https://lnkd.in/gkRfHETd #gamedevelopment #gamebizlab #manitoba #indiegames #indiedev
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A tension in game dev: 1. You want to build a game you want to play. If no one at your studio enjoys the game you are making, something is seriously wrong. By the way, you can use this as a "red flag" warning that you need to change something. 2. You are not your players (or eventual players). They will be different from you in meaningful ways. If you only ever build the game you want to play, and don't respond to the feedback you get from the people who engage with the game, you are going to struggle when something YOU thought was really awesome turned out to be a turn off for everyone else. If nobody at your studio cares what the people playing your game say because they are so locked into their own view of what the ideal game is, that might ALSO be a red flag. Tips to resolve: - Know where you want to be. If you're building the game for you or a small group, then know you can serve that need but may not have a broad audience. If you want a larger group of players, you'll probably have to pay attention to your audience and be willing to alter your personal ideal of the game. - Early on, you want to lean more towards the first point: build a game you want to play. Building a game trying to serve an audience or players you (or people in your studio) don't understand is asking for trouble. - As you get further in development, get the game in front of real players and observe their behavior around the game. Balance the first and second points by holding a vision of what you want, but also being willing to make changes and adapt as you learn. - For live service games, watch out! You are going to grow and change, but the game may not need to stay with your preferences, or it may need to grow and change in directions different from where you go. Lean more into the second point here. #gameproduction #gamedevelopment #gameindustry #rockandhardplace
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Some Bitmagic coverage: VentureBeat: "platform offers users the ability to create 3D assets by typing prompts into a text box. The Bitmagic platform interprets the request, then builds the assets and game around the prompts, and it can be further refined after generation" https://lnkd.in/gTYznav4 GVS: "This platform allows users to create 3D games or assets using text prompts, without the need for coding or technical skills" https://lnkd.in/g4wHfNe8
Bitmagic launches text-to-game creation platform in Steam Early Access
https://venturebeat.com
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With studio #2 I wanted to step off the content treadmill ?????? My first studio, JuiceBox Games, was focused on an RPG-style game that required a massive team to keep up with the voracious appetite of players ?? Our complex features were time-intensive to build and upkeep … and that investment didn’t always pay off. Our team was also heavy with developers at the expense of the necessary user acquisition (UA) talent we needed to grow ???? Keeping up with the content treadmill was not only costly - it was risky. By channeling so much of our energy and resources into a single game, we bet the company on its success. With FunCraft, Jason McGuirk and I wanted to take a new approach: ?Build and operate more games faster and more efficiently ? We decided to lean into classic gameplay, dressed in midcore features and systems. Our games are fresh and engaging, but players are coming to play classic word games - not to consume an endless stream of new content. Our games aren’t stagnant. We DO invest in quality content, but we update in a way that is systemized and staggered. Here’s an example: we update our leaderboards seasonally - a content feature we can calendar, automate, and repeat. Building simpler games focused on classic gameplay took us off the content treadmill and preserved our energy and resources for the things that elevate our business:? ?? Investing in UA and ad monetization ?? Building new games ?? Operating our existing games as efficiently as possible Don’t get me wrong - content-heavy games are great…if you’re a player or a massive studio. But as a newer studio operating in this competitive, saturated market, we didn’t want to play the content game. We want to play the game that best positions us to win ??
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Interactive content creation just got a thousand times easier thanks to Bonfire. The real kicker? While Bonfire will fuel an interactive content revolution, Spark technology is perhaps even more game-changing. It will allow creators to earn royalties on both original and derivative work—something never before achieved at scale. This breakthrough will fuel exponential growth in interactive content creation like nothing we've seen before. Interactive experiences are uniquely effective at entertaining, teaching, selling, and mastering skills. Just as Figma revolutionized UI/UX design, WordPress empowered website creation, and Canva democratized design, Bonfire enables anyone to become an interactive content creator. We believe interactive content will become as common as websites, videos, photos, and slide decks—only more engaging, immersive, and meaningful. Exciting times!! #MadeWithBonfire
We’re excited to announce that?Bonfire is now live and available for FREE?on Steam during our 'Early Release' phase! https://lnkd.in/gecVVVH9 With Bonfire—a powerful no-code creator platform—we’ve made it easy to build simple or complex experiences. Our step-by-step tutorials guide you through the process, helping you create meaningful experiences in no time. Give it a go.? https://lnkd.in/gW54prVz Bonfire is powerful, yet simple and fun—whether you're a beginner or an expert. The possibilities are endless, and now it’s your turn to create. What will you build?? - Games - Training Modules - Interactive Entertainment - Marketing Campaigns - Simulations October is a great month to embrace a?SPOOKY?game. We show you how to build a SlenderMan game in these easy-to-follow tutorials.?Give it a try.? https://lnkd.in/gayvqxhN Join our Discord group https://lnkd.in/gr2NF_Ge to collaborate and start creating today. Use Bonfire to take your ideas from concept to reality in no time at all. Use?#MadeWithBonfire?when you showcase your experiences on social and we'll highlight the best of the best. #Gaming, #gamedevelopment, #interactivelearning #interactivecontent #immersiveexperience #interactive #interactivemedia #contentcreator #contentcreation #creator #digitalexperience #creative #CreativeContent #contentcreator #creatoreconomy #creativeindustry #digitalcreator #digital #roblox #robloxgames #RobloxDev #robloxstudio #robloxcommunity #minecraft #minecraftgameplay #minecraftbuilds
Bonfire on Steam
store.steampowered.com
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