Cam Syme的动态

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Graphic Designer | 3D Artist | Motion Graphics Designer | Video Editor | VFX Artist

I have just finished helping one of my clients hire a junior 3D artist. No word of a lie, one applicant’s portfolio consisted entirely of still shots of a ‘backrooms’ scene and nothing else. Look, I’m not against people having one project in their portfolio, it’s a cocky, maverick thing to do and I like that, but if you have, you’d best make damn sure it’s your magnum opus, not a scene made entirely of badly textured primitive cubes. Still not sure whether I think it was a joke application or someone being hopelessly optimistic/naive. I politely suggested that the individual go back to the drawing board with their portfolio and maybe look at some examples of other artists to see the sort of thing expected. Yes, it’s a junior role. However, even at that level you are expected to be a capable, fully qualified artist with some decent range - either through direct training or provable experience - and your portfolio should reflect that. At this level nobody cares about your CV, I don’t even want to see one and I certainly don’t want to see any boring covering letters or drab letters of introduction outlining how proud you were about starting a club in school or how well behaved you were in uni because that’s obviously a lie. Show, don’t tell. I digress. You might think given the timbre of this post that between us we ended up selecting the candidate with the most visually impressive portfolio. You’d be wrong. It’s a junior role, so whilst I wanted to make sure that the role was filled by someone who knew their way around modelling, lighting, composition and rendering, I also wanted someone who was going to be settled in the role that wasn’t going to jump ship in a year or so. That meant aiming for someone entirely middle of the road but who was hungry to learn who you’d likely have on your books for the next decade and would earn their way to a head of department role in the same company, if not a director role. Those young kids that are supremely talented straight out of the gates that are more or less already on top of their game are good - and they know it, so they’re going to be off somewhere else at the first opportunity. They’re always going to want to be working on the ‘big stuff’; the shiny prestige projects for shiny prestige clients. Fact is, no matter how good you are, you have to prove yourself before anyone is going to trust you with that stuff. Part of that is building trust that you’re not going to leg it every time you get offered a couple of extra bags a year. The best, most powerful creatives in the world are not the ones with the hottest portfolio, they’re the ones who are part of the furniture, the ones that are comfortable in their own skin.

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