A sobering Guardian investigation highlighted an alarming trend: young gamers spending up to 14 hours daily immersed in virtual worlds, with devastating impacts on their education, relationships, and mental health. This crisis has sparked major litigation, with Microsoft, Epic Games, and other gaming giants now facing lawsuits over deliberately engineered addiction mechanisms. Why This Matters Now: The gaming industry, valued at $347 billion, is facing unprecedented scrutiny for its impact on youth mental health. Recent lawsuits allege that companies like Roblox and Epic Games intentionally designed their platforms to exploit children's psychological vulnerabilities. Key Developments: ? WHO's official recognition of Gaming Disorder ? Multiple lawsuits filed against significant gaming companies ? Growing evidence of intentional addiction-driving design patterns ? Clear documentation of neurological and psychological harm At Blue Sky Legal, we help law firms build strong plaintiff portfolios in this emerging mass tort space. Our targeted marketing strategies connect firms with qualified plaintiffs while creating compelling narratives that resonate with affected families. https://lnkd.in/ekcR9Pjj
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Interviewed with Bloomberg News about the growing number of lawsuits against game manufacturers. My take is that these lawsuits are very much related to those against social media; and dating apps. What do I mean? These platforms are using similar addictive designs. And producing the same results - we stay online for longer and longer. And while the profile of kids who suffer mental health harm is different between games and social media - excessive time online in both cases is related to mental health harms. This is not about social media; or games; it is about the tech industry's business model that uses our time as its resource. More about all of this in my upcoming TEDx talk
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How Gaming Giants Hooked Your Kids - The $300/Month Addiction Lawsuits. Kids Brainwashed by Addictive Video Games? Parents accuse gaming giants of employing psychologists to make games irresistibly addictive, leading kids into depression, rage, and spending $300+/month. Brace for impact as a massive lawsuit seeks to consolidate all video game addiction cases under one multidistrict litigation (MDL). If successful, this MDL could pave the way for bellwether trials against industry titans like Microsoft, Epic Games, and Nintendo. The allegations? Tactics like microtransactions and loot boxes push players into overspending by offering random rewards at unpredictable intervals – a mechanism strikingly similar to gambling. Stay ahead of this groundbreaking litigation as it unfolds. Will the industry be forced to re-evaluate its ethical boundaries? How will this impact the future of gaming? #videogameaddiction #masstort #personalinjury
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GAMER THERAPY FOR GAMING RAGE. When facing difficulties in gaming, some individuals may become depressed and withdrawn, while others may manifest irritability or anger. Imagine this: you’re immersed in a game, but instead of feeling excitement or joy, you’re met with frustration and irritation. Maybe the level is too difficult, or perhaps you’re receiving criticism from other players. In these moments, it’s not uncommon to find ourselves lashing out – at the game, at others, or even at ourselves. Why does this happen? Well, anger in gaming can serve as a defense mechanism. When we’re unable to overcome obstacles or connect with the enjoyment we once felt, anger becomes a way to protect ourselves from feeling hopeless. It’s a natural reaction when we’re confronted with our limitations, triggering fears of rejection from our gaming community or even our own sense of identity. But here’s the thing: while anger might feel like a temporary relief, it often masks deeper issues... Read more here: https://lnkd.in/gV7cSYZk #MentalHealthMatters #CounselingServices #AccessibleSupport #corecentre #corecentreonline #drewaantczak #drantczak #psychology #corecentrepsychology
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GAMER THERAPY FOR GAMING RAGE. When facing difficulties in gaming, some individuals may become depressed and withdrawn, while others may manifest irritability or anger. Imagine this: you’re immersed in a game, but instead of feeling excitement or joy, you’re met with frustration and irritation. Maybe the level is too difficult, or perhaps you’re receiving criticism from other players. In these moments, it’s not uncommon to find ourselves lashing out – at the game, at others, or even at ourselves. Why does this happen? Well, anger in gaming can serve as a defense mechanism. When we’re unable to overcome obstacles or connect with the enjoyment we once felt, anger becomes a way to protect ourselves from feeling hopeless. It’s a natural reaction when we’re confronted with our limitations, triggering fears of rejection from our gaming community or even our own sense of identity. But here’s the thing: while anger might feel like a temporary relief, it often masks deeper issues... Read more here: https://lnkd.in/gKFyJ5ze #MentalHealthMatters #CounselingServices #AccessibleSupport #corecentre #corecentreonline #drewaantczak #drantczak #psychology #corecentrepsychology
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?? Can Video Games leads to Violence and crimes ?? Have you ever blamed video games for real-world violence? Or maybe heard someone else do it? Well, the truth might surprise you. The American Psychological Association (APA) says there’s no solid evidence linking violent games to violent behavior. ?? Numerous studies have challenged the belief that video games inherently cause violence An analysis of 17,000 participants from 2010 to 2017 revealed that violent video games might increase physical aggression in individuals……But here's the twist: while aggression might increase, it doesn’t necessarily lead to violent acts. Researchers identified two key effects: 1??Behavioral Effect: Violent games might spark aggression, but only temporarily. 2??Incapacitation Effect: Gamers stay busy playing, which keeps them off the streets and out of trouble. (When gamers stay engaged, crime rates drop) ?? When the incapacitation effect outweighs the behavioral effect, crime rates drop. ?? When both effects are equal, there’s no change. ?? Think of teenagers immersed in a football tournament or tuition classes or any other structured activities that prevent them from engaging in harmful behaviors Violent or not, many games are engineered to be addictive. They trigger brain responses similar to substance addiction, leading to Internet Gaming Disorder (IGD) ??. It’s not video games…..it’s unemployment, inequality, poor policing, and exposure to violence. ?? Banning games isn’t the solution. Tackling root causes and addressing socio-economic issues, and managing gaming addiction responsibly. So, what do you think? Let’s talk in the comments! ?? #VideoGames #Violence #Crime #Mentalhealth #Psychology #Addiction #Internetgamingdisorder #SocialIssues #HumanBehavior #Research #APA
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100 Games ?? With new games coming to Netflix, our members have 100 games…100 experiences…to step into. From shows to games ??and we mean that literally with a line up of games based off some of your favorite series! Experiencing our games only takes a Netflix membership. Once you’re in, you get to play to have fun. No pay walls, no microtransactions, no ads. Just a good time on iOS and Android. “But I don’t play mobile games” Give it a try though. Our games are highly curated. We work with amazing developers and have the most talented internal studios bringing games to the world. Check out our list of games and this list of games that are coming! Y’all. We’re getting Tales of the Shire! ?? What games are you playing? What games have you tried? And what are you looking forward to? Spread the words and lets keep hyping up Netflix Games! LETS GO! https://lnkd.in/gY5-Exrk
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Canadians could cash in on class-action lawsuit against gaming and tech firms Several major gaming and tech companies like Google, Microsoft, and Electronic Arts could face a potential class-action lawsuit for allegedly causing players to become addicted. Canadian law firm Consumer Law Group (CLG)?said in a notice?that it's investigating these companies due to allegations that they created games that caused "harmful video game addiction in players and users." "Consumer Law Group believes action must be taken for the millions of people suffering from video game addiction and who the proposed class action defendants have and continue to intentionally target with predatory video games they know are responsible for causing significant and irremediable harms and a mental health epidemic among minor and young adults and neurodivergent players," reads the statement. Consequently, the law firm said it's seeking punitive and compensatory damages for the physical, psychological, and financial harm incurred by Canadians who purchased or used video games, platforms, or hardware. Companies being investigated for the potential Canada-wide class-action lawsuit include: Activision Blizzard Inc. Infinity Ward, Inc. Treyarch Corp.? Sledgehammer Games Inc. Microsoft Corporation Epic Games Inc. EA Digital Illusions CE AB d/b/a Dice Electronic Arts Inc. Ubisoft Divertissements, Inc. d/b/a Ubisoft Montreal Ubisoft Entertainment Nintendo of America Inc. BlueStacks by Now.GG, Inc. d/b/a BlueStacks Mojang Studios MSI Computer Corporation Raven Software Corporation Roblox Corporation Rockstar Games, Inc. Rockstar North Limited Sony Interactive Entertainment, LLC. Sledgehammer Games, Inc. Take-Two Interactive Software, Inc. Treyarch Corporation Google LLC. CLG alleges that the companies "deliberately continued to conceal the addictive nature of their video game products, as well as the clearly documented associated harms to players' and users' mental health, social relations, educational outcomes, and finances." Canadians who purchased, played, or used a video game sold, designed, produced, or developed by these companies could be eligible for compensation. Those who wish to join or simply want to stay informed can enter their details?here. https://lnkd.in/eqAGh5H2
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Last Friday, while most of us were busy in St. Nicolas mode, our Creative Club took a detour into the gaming world! This time, we gave kids an exclusive behind-the-scenes peek into video game production — all while teaching mindful consumption. Our special guest? Not Santa Claus. But?Sven Van de Perre, a true Video Game Veteran! He’s worked with industry giants like PlayStation and now runs an AR company – Tropos AR - behind over 80 large-scale experiences, powered by their award-winning tech. But here’s the kicker: as a dad himself, Sven isn’t just about the glamour of gaming. He’s been calling out shady practices in the industry and now speaks at schools across Belgium to raise awareness. Our participants got to ask some questions about video game production and addiction. We’ll be sharing highlights from these conversations on our socials, so don’t forget to follow us here. And for more on behavioral addictions, visit ?? www.zev.lu? ? #suchtpr?vention #luxembourg?
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Gaming is full of toxic talk, and if you're a kid today, chances are you're finding ways around it, according to a new study. I like the idea of celebrating a kid's resilience in the face of that anxiety, as well as a few other takeaways in this article. We're covering parenting in a digital world over here for Verizon. https://lnkd.in/eex_2Zjw
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Did you know that 89% of UK children play video games? ?? It's essential to ensure they're doing so safely. Read our article on child-safe video gaming tips and protect your little ones online. https://lnkd.in/eDy8Acgi #fullfibre #onlinegaming #gamingcommunity #fttp #fibreoptic
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