Multiple colors and sizes to choose from! These classic and elegant optic #crystal #awards work well for programs with different #recognition levels?maintaining a consistent look between types of awards in your organization. Shop the Savannah Cube collection and more: awardingyou.com
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When the project needs the function of a performance light and the looks of something a little more elevated, Faretti is the answer. Discover Faretti! https://lnkd.in/ejcsTKte #interiordesign #recessedlighting #architecturallighting #crystal
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I've been experimenting with the idea of using a forcefield driven rigidbodies as a player character. Breakdown is on my blog: https://lnkd.in/dDwXEX8z #techart #vfx #photogrammetry
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Some cloth patch stitching using VEX and Vellum. Implementation of K means unsupervised algorithm. #Houdini #VEX #VoodooChild #JimmyHendrix #Simulation #CFX #Cloth #FX
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N particles emitter - An FX assignment in our collage where I was told to use particle emitter to simulate anything (like smoke, fireball, etc). So why don't I simulate boiling water? Here is the outcome after a restless rendering for 3 whole days on CPU ?? but it is quite satisfactory and it was finally done on time =) #3danimation #3drender #fx #simulation #autodeskmaya #maya #aftereffects #assignment
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I'm back on the gross fluid simulations, lads. This spinning ball of abatoir slurry is the result of turning off gravity and then having two point forces - one positive, one negative - to pull the fluid into a sphere shape, and then a vortex field to spin it and a turbulence field to add interesting detail. Render times are neglible (about 20 seconds a frame). Simulation time was about 3 hours. Domain was about the size of the Blender default cube and its resolution was set to 256. Cache type Uni Cache which is important if you want to render motion blur. #blender3d #cgi #simulation #vfx
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First fire simulation using Axiom Solver in #Houdini. Render in #Karma XPU. #houdinifx #sidefxhoudini #fx #fxartist #simulation #fire #pyro #vfx
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Beyond-FX will teach you how to create a lightning effect over a skeletal mesh in #UnrealEngine. https://lnkd.in/eSTuS5zX #ue #vfx #tutorial
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Flame Thrower Pyro FX : Karma This project delves into the recreation of the ultimate zombie apocalypse weapon— "The Flamethrower". Inspired by a real-life video, I Thoroughly replicated the fiery effects, striving for utmost realism. Rendered with both Karam XPU and CPU, the project captures the essence of the reference, noise aside. I took artistic liberties for my final project which will be shown in my Main Showreel, This is just a sneak peek. Your invaluable thoughts on this Flame-throwing endeavor are eagerly awaited! Stats - Pyro Sim - 35Mins {Simulation Time} BG Render - 2Hrs 40Min { XPU Karma with max settings} Pyro Render - 8Hrs { CPU Karma, Mantra would've taken longer} #karma #xpu #cpu #fx #houdini #vfx
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