When we stopped playing, we unfortunately halted the development of one of the most crucial and in-demand skills: problem-solving. Many of us tend to view games—especially video games—as a waste of time. While the reasons behind this perception could fill 50 posts, my goal today is to encourage people to tackle real-world problems using a concept called gamification. Simply put, gamification is the process of adding game mechanics to non-game environments to make tasks more enjoyable and engaging. One of the first insightful individuals to apply this concept was Ananth Pai, who used it in his math class, which focused on problem identification and solving. He guided his students to success by incorporating the basic elements of gamification, making learning fun, engaging, and memorable. As a result, his class completed two years’ worth of curriculum in just 18 months. Inspired by his success, companies like LinkedIn have followed suit—using gamified elements like puzzles to enhance problem-solving skills. In conclusion, let’s bring the essence of games into real life and unlock our problem-solving potential #Gamification #ActiveLearning #problemSolvingSkill
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Ever wondered why games are so addictive? It's not just about the graphics or scores; it's the underlying psychology. It's motivation, progression, and deep engagement all rolled into one. Dive into our latest post to discover why we're so passionate about gamification in learning at Digital Learning Partners. Curious about integrating this into your training? Reach out and let's chat! ???>>>> https://lnkd.in/g5-92t_u #gamification #learningdesign #learninganddevelopment
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Ever wondered why games are so addictive? It's not just about the graphics or scores; it's the underlying psychology. It's motivation, progression, and deep engagement all rolled into one. Dive into our latest post to discover why we're so passionate about gamification in learning at Digital Learning Partners. Curious about integrating this into your training? Reach out and let's chat! ???>>>> https://lnkd.in/g5-92t_u #gamification #learningdesign #learninganddevelopment
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?? Learning and Development Skill Tree ?? We often talk about leveraging and adapting gaming tools to create engaging gamified learning experiences. One concept from the gaming world that we could apply is the "skill tree." In games, as you complete missions, you earn skill points that allow you to unlock new abilities and improve your character. Sounds familiar? How about we translate this into the language of learning experience design? You complete modules to learn skills that can enhance your job performance. Or earning "skill points" after each module, which you can then spend to unlock advanced skills higher up in the hierarchy. What if we add a "multiplayer" element, showcasing the most frequently chosen skills and popular learning paths? The possibilities are endless and the learners might feel more excited about exploring their learning journey compared to traditional top-down presentations of modules or learning chunks they need to go through. Have you ever created or used something similar in your learning experience designs? What other gamified elements could you incorporate into this? The skill tree in the video was adapted from "Star Wars Jedi: Fallen Order." #gamification #learningexperiencedesign #storyline #elearningdevelopment #instructionaldesign #traininganddevelopment #learningdesign #gaming #gamifiedlearning
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?? Learning and Development Skill Tree ?? We often talk about leveraging and adapting gaming tools to create engaging gamified learning experiences. One concept from the gaming world that we could apply is the "skill tree." In games, as you complete missions, you earn skill points that allow you to unlock new abilities and improve your character. Sounds familiar? How about we translate this into the language of learning experience design? You complete modules to learn skills that can enhance your job performance. Or earning "skill points" after each module, which you can then spend to unlock advanced skills higher up in the hierarchy. What if we add a "multiplayer" element, showcasing the most frequently chosen skills and popular learning paths? The possibilities are endless and the learners might feel more excited about exploring their learning journey compared to traditional top-down presentations of modules or learning chunks they need to go through. Have you ever created or used something similar in your learning experience designs? What other gamified elements could you incorporate into this? The skill tree in the video was adapted from "Star Wars Jedi: Fallen Order." #gamification #learningexperiencedesign #storyline #elearningdevelopment #instructionaldesign #traininganddevelopment #learningdesign #gaming #gamifiedlearning
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Educational Games Market Size, Share, Trends & Competitive Analysis Global Report 2024-2032 The global Educational Games Market size was valued at USD 19.65 billion in 2023 and is projected to expand at a compound annual growth rate (CAGR) of 35.4% during the forecast period, reaching a value of USD 96.53 billion by 2030. Read Full Report@ https://lnkd.in/gdEwp8nd Educational games engage learners through interactive activities designed to impart knowledge and skills in an enjoyable manner. These games encompass a wide range of formats, including digital, board, and card games, each tailored to specific learning objectives and age groups. By integrating educational content with engaging gameplay mechanics, these games foster active participation and deep learning experiences among players. The increasing adoption of digital learning solutions in educational settings worldwide. As technology continues to advance, educational games offer a dynamic and interactive approach to learning, appealing to both students and educators. Furthermore, the growing emphasis on personalized learning experiences and the integration of gamification techniques into educational curricula have propelled the demand for educational games across various age groups and subjects. #EduGaming #LearningThroughPlay #InteractiveEducation #GamifyLearning #Edutainment #FutureOfEducation #GameBasedLearning
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"To understand how students learn from games, it is important to understand how adults learn from games instead of learning from non-game contexts." Read more about How to Use Gamification in Teaching (With Actual Examples) ?? https://lttr.ai/ARLTJ #Education #Tuition #Onlinelearning #Studying #Teaching
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???? Learning Through Games: How We Use Gamification for Educational Purposes ?? Hello, friends! We at AlphaNova always strive for innovation not only in the entertainment world but also in education. Today, we want to share our approach to learning through games and how we use gamification to achieve educational goals. ?? In a world filled with information and technology, learning should be interesting, inspiring, and engaging. We believe that games are a powerful tool for education as they can stimulate the learning process, improve information retention, and develop skills in an interactive and captivating way. ???? Our team of developers is working on creating educational games that are not only entertaining but also effective. We integrate key principles of education into engaging game mechanics to make learning an integral part of the gaming experience. ???? Through gamification, we turn learning into an adventure where each step in the game brings new knowledge and skills. Our goal is to help learners acquire knowledge and skills without feeling bored or burdened. ?? We believe that learning through games is the future of education, and we are proud to contribute to this direction. Join us on this exciting journey of education and development! Stay tuned for updates to learn more about our educational projects and ideas. ???? #Education #Games #Gamification #LearningThroughGames #Innovation #Development #GameDev #AlphaNova
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Gamification is revolutionizing the way students learn! By integrating elements of gameplay into education, I have observed students to be more engaged and motivated than ever. From earning points and levelling up to students in healthy competitions—learning has never been this fun and effective. It's not just about playing games; it’s about turning challenges into opportunities for growth, making complex topics enjoyable, and encouraging teamwork. I find it pleasing to observe that students enjoy immediate feedback and celebrate achievements, and by doing so they not only grasp but also retain knowledge better. #gamification #education #educationaltechnology #engagedlearning #edtech #gamifiedlearning #effectivelearning #teamwork
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Slowly growing out of its box, gamification is breaking barriers in both corporate training and academic settings. At SMU, we embrace the innovative approach of using games to help students learn about team dynamics, task complexity, team size, and effectiveness. Explore the reasons behind utilising gamification and its benefits when applied to the field of teaching and learning in this article. https://brnw.ch/21wKKOp
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?? Welcome to our Series on #Gamification and More! ?? In this 4-part series, we explore the "Power of Play" in eLearning. Each day this week, we examine one of the following concepts: 1?? What is a Videogame? 2?? What is a Simulation? 3?? What is Game-based Learning? 4?? What is Gamification? Let's play and learn together! ------------------------------------------- Part 1 - What is a #Videogame? ??? An electronic entertainment medium, developed to engage the players who control a computer-generated program. ??? The primary purpose of a video game is FUN! Examples: Super Mario, Angry Birds, Temple Run, Call of Duty, Plants Vs Zombies, Candy Crush, Need for Speed. ?What is your favorite videogame? #Gamification #GamebasedLearning #eLearning
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