We're thrilled to announce TOMORROW X TOGETHER’S VR Concert in partnership with Big Hit Entertainment & HYBE LABEL, launching in theaters in the U.S. and Korea with more cities to be announced soon. Together, we aim to enhance how fans experience their favorite artists up close and personal. Check out AmazeVR CEO's interview with Mashable below:
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Virtual Reality has become a must-have attraction for entertainment businesses. The real question is, how do you choose the BEST VR experience for your venue? ?? This blog breaks it all down! ?? Click to learn more ?? Best Location-Based VR for Entertainment Venues https://lnkd.in/eaG-3kvU #VirtualReality #EntertainmentVenues #VRTech #theWOWeffect
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I was playing around with my Quest 3 Virtual Reality Headset the other day and… I found a VR music concert by Sabrina Carpenter created for Horizon Worlds. Now this kind of girly pop is not normally my thing I’m completely the wrong demographic, but I thought I would give it a try anyway. Well, what can I say as immersive 180 VR viewing experiences go this is the best music I’ve seen on my Meta Quest 3, a very well-shot and choreographed production. I think it’s because most VR concerts and music performances are just based on a couple of fixed VR cameras that linearly film the live concert and are then edited afterwards. This I think was much more considered and carefully staged. With a storyboarded shoot, some stylish cut-scenes and with more camera angles and following tracking shots that you don’t normally get from a 45-minute live music gig. (it probably took many hours to film) The result was, I really did feel like I was sitting in a venue in the front row and Sabrina was singing to me directly. With lots of dancers, and the use of props like doors, and stairs I could turn my head and follow all the dancers as they wandered around the real 2-tier set, even feeling like part of the cast a few times! Well done Meta, a great live and immersive feel to a gig. Let’s hope we have more of this new way of ‘in-person’ VR music consumption! More, please… maybe Bruno Mars, Jamiroquai or with Ai help Queen? Here’s a link (not really the same in 2D YouTube though!) #innovation #design #augmentedreality Link to 180 format try Google Cardboard? https://lnkd.in/e4KtwjnH
Sabrina Carpenter - A VR Concert 2024
https://www.youtube.com/
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For those of you who had "KPop VR In A Theater" on your Friday Bingo Card, indulge me in geeking out a bit: I recently tried out a VR concert in a movie theater. Blending my love of emerging tech with my kid’s passion for K-pop, this was a unique way for us to explore our respective interests. Initially, I expected a standard 180-degree video, but the interactive hand-tracking element, though subtle, added an engaging twist that made it feel more like an active experience. Watching my hand turn into diamonds was a fun touch! At the start, the audience chooses a "lead character" from the band, offering some light interactivity before diving into immersive music videos. The video quality was remarkably clear, comparable to Apple Vision Pro, even on a Quest 3 headset. The environments varied in quality; abstract settings worked well, avoiding the “uncanny valley,” while more realistic scenes, like urban alleys, felt a bit off. The game-engine look fit the pop aesthetic, even if some environments felt like a video game. In this 180-degree format, camera cuts could disrupt immersion, but the creators wisely used slow, smooth movements to maintain a dynamic feel without causing motion sickness. However, there were moments when band members got uncomfortably close to the camera, which felt awkward, especially when the camera angles placed their faces too near my crotch! As a game developer, I’m particular about frame rates, and this experience ran smoothly at 60 fps, giving it a heightened sense of realism. However, fast dance moves caused slight stuttering, breaking the immersion. I’d love to see if the Apple Vision Pro version might improve on this, if the footage was shot at a higher frame rate. One of the best aspects was the theater's sound system, which enhanced the communal experience more comfortably than headphones. Even though we couldn’t see other audience members, the shared audio gave a sense of presence. However, they missed an opportunity to use the theater’s sound system more creatively. For instance, during audience prompts from the band, the silence in an empty theater was noticeable. Using directional audio to simulate a concert crowd could have amplified the immersive experience. The program lasted about 50 minutes, longer than I expected. By the end, the Quest 3 felt heavy, and the shifting sanitary liner required frequent adjustments. A lighter headset, like Bigscreen VR, would’ve been more comfortable. At $35 per ticket, this VR concert clearly targets fans and tech enthusiasts. While not for everyone, it was worth experiencing, particularly for the integration of VR with theater technology. However, the inability to enjoy popcorn during the show was a minor letdown!
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At Coliance, we've discovered that embracing Meta VR for our business meetings not only cuts costs but also significantly reduces our carbon footprint. When we extrapolate the data, the benefits are staggering. Consider this: A single in-person meeting for just 22 employees costs us over £10,000 and emits more than 7 million grams of CO2. For eight face-to-face meetings a year, that’s a whopping £82,184 in expenses and 56 million grams of CO2. Instead, we decided to invest in 22 Meta VR headsets for just £6,600. Our adjusted figures show a total annual saving of £82,184 and a reduction in emissions of 56,498,592 kg. #Sustainability #InnovativeSolutions #MetaVR #CostSavings
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The Worldspace Platform now supports live streaming and pre-recorded 3D video directly into VR headsets. This technology allows event organisers to bring their audience closer, providing a 3D view of the event. Using specialised 3D cameras, the Worldspace Platform captures events in a way that creates an immersive experience. The footage is streamed or recorded in 3D, giving viewers a sense of actually being present at the event. For those with VR headsets, it means they can join in from anywhere in the world. The 3D visuals make it feel as if you’re right there, viewing the event with a realistic sense of depth. This is ideal for concerts, conferences, and other live events. It enables participants to engage more fully, experiencing the atmosphere as if they were attending in person. The Worldspace Platform is transforming the way we share experiences, making it easier to connect with a global audience. We offer a complimentary 1-hour exploratory call to help scope out how your show could benefit from the Worldspace Platform or, if you're short on time, a 10-minute intro call. Book here: https://lnkd.in/eNihVRgS #Web3 #Metaverse #Events
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Fantastic insights from PureWeb legend Jesse Corning in this blog post. Get yourself involved and then reach out to PureWeb to learn more! #Pureweb #cloudXR #NVIDIA
?? Exciting news in the world of VR! Our latest blog post dives into the future of on-demand VR streaming with NVIDIA #CloudXR and PureWeb. Discover how we are revolutionizing the #VR landscape by overcoming onboard hardware limitations and technical challenges, in order to streamline adoption for industries seeking to use this technology. Read the full blog post here ???? https://bit.ly/4a1wq4h Did you miss our webinar? Check out the demo of our NVIDIA CloudXR on-demand VR streaming support here ???? https://bit.ly/3UqzQIb
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Success Story : Learn how?Mondelēz International’s?VR Digital Innovation Centre helps their teams to collaborate and improve product design and consumer testing. Key Takeaways, simply stated: 1. Incorporate New Tech: Use technologies like VR to speed up product creation and get better insights from consumer testing. 2. Promote Teamwork: Apply VR to connect teams across different locations for better collaboration. 3. Improve Consumer Interaction: Use VR to create realistic test settings for more accurate consumer feedback. 4. Boost Involvement: Make use of immersive VR experiences to engage employees more in development and strategic decisions. For a deeper dive, read more here: https://lnkd.in/gghtRHer
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Have you watched any of the Olympics on a VR headset? This was such a great read that gets to the heart of streaming with #VR headsets. Whether it’s the #Olympics or not, the ability to create a personalized experience tailored to the user is such an important use case for headsets. https://buff.ly/3WB0f7b #VRHeadset #Olympics #Streaming
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How do you make spatial audio truly believable in VR and XR? It's more than just adding sound sources in a virtual environment. Reverberation, occlusion, frequency response, movement, and intensity. It's all those little details that turn sound into a fully immersive experience. ?? Watch the video to learn more about mastering immersive audio in XR, Audio Tours, and Art Installations. ? Drop a comment with your thoughts or questions—I’d love to hear your take! And happy to answer your questions in the next video... #SpatialAudio #VR #ImmersiveSound #SoundDesign #SphereOfSound
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