Computational power will be sold to offices and home like water, electricity, and internet. Computational plants will be centralized, and we'll pay for our computational needs. Screens will be merely portals. Imagine playing the most advanced games and doing the computationally most demanding work like video editing, rendering, 3d modeling, without having to worry about your hardware's specs. The basic technology isn't groundbreaking, it exists but it is not yet very reliable and stable. #Future #Prediction #Technology
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?? Ever wondered how complex machines or structures are built? Exploded views in virtual simulations are your gateway to understanding every component and its purpose. ?? Benefits of Exploded Views: Clarity - See each part in detail, without the confusion of overlapping components. Education - Great for training and educational purposes, providing a step-by-step assembly guide. Communication - Enhance technical communication within teams and with clients, making sure everyone is on the same page. ??? Whether you're an engineer, designer, or just curious, exploded views in real-time virtual simulations offer a unique perspective that static images and physical models can't match. Embrace the power of technology to peek inside virtually anything and understand it like never before. #UnrealEngine #ExplodedView #Innovation #VisualLearning
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Web-based Real-Time 3D Fluid Simulation ???? Particle-based 3D fluid simulation and rendering using WebGL! ??? ?? This simulation leverages GPU power to implement the PIC/FLIP method, ensuring high precision and performance. The rendering employs spherical ambient occlusion volumes, delivering stunningly realistic visuals. ?? The real-time aspect allows for immediate interaction and visualization of complex fluid behaviors, making it a cool and fun tool for engineers, researchers, and tech enthusiasts. ?? Check it out yourself, it's fun: https://david.li/fluid/ Real-Time Simulation: Immediate feedback and interaction. GPU Implementation: High performance using the PIC/FLIP method. Advanced Rendering: Spherical ambient occlusion volumes for realistic visuals. ??Content Credit: David Li ??Github: https://lnkd.in/dfAKPg9t #Engineering #FluidDynamics #CFD #WebGL #TechInnovation #GPU #Simulation #RealTime #3DRendering #PICFLIP #OpenSource #HighPerformanceComputing #FluidSimulation #Fluid #Particle #ParticleSimulation
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Here is the updated image created by me featuring 3D effects with a futuristic technology theme. Let me know if you’d like further enhancements or modifications! #linkedin #technology
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Check out Episode 8 of #AIinAction: Building with Copilot Studio hosted by Gomolemo Mohapi!? ? With Adaptive Cards, you’re able to add snippets of content to #CopilotStudio agents that can also be openly exchanged with other #CloudApps and services. These content snippets provide rich conversation capabilities that include text, graphics, and buttons, as a JSON representation. ? In this video, we'll walk you through using #AdaptiveCards?interactively to gather responses from users or to display relevant information by 1.?Adding an adaptive card to your topic 2. Designing adaptive cards with the Adaptive Card Designer 3. Collecting and processing user input using adaptive cards 4. Incorporating Power FX for dynamic interactions ? Click the link below to visit our #PowerPlatform YouTube channel to learn how you can build Adaptive Cards with Power FX in Copilot Studio: https://lnkd.in/gRdr9ACk For even more intel on Adaptive Cards, visit #MicrosoftLearn: https://lnkd.in/gXD786Zz And you can check out the first season of AI in Action, "Powering Up with Power Automate", here: https://lnkd.in/eyAbiniC
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Why am I calling my upcoming course "The ?????? of Anylogic modeling"? What does "??????" have to do with it? Should it not be "The ?????????????? of AnyLogic modeling"? Well, check the video below (taken from the actual course). It explores what good modeling can learn from artists ??? All details on the upcoming course (and an updated progress-counter ??) at https://lnkd.in/dA-GdkCd
Why is AnyLogic modeling an art?
https://www.youtube.com/
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More thinking about Volume vs Surfaces in creative applications. The Friday article train continues. Hope it's interesting. * Triangles have superior mathematical properties for rendering efficiency. * Volumes are better sources of truth and easier to sample. * All volumes have a surface, but not all surfaces have a valid volume. GPU advancements now enable direct work with volumetric data in creative workflows. * Future 3D modelling likely shifts to volume-first tools, with triangles remaining in final rendering. * Hybrid approaches will bridge the gap between volumetric and surface representations. https://lnkd.in/eMSmXtxp
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The development of 3D engines in the field of spatial information systems leaves several open questions regarding the added value of a 3D representation of an information system within engines. On the one hand, engines such as UNITY or UNREAL allow the integration of information system providers such as ESRI or Mapbox within the engine, on the other hand, using the API key from MapTiler or Mapbox API opens many other doors inside web-based interactive computing platforms. The first question is why do we actually need an information system inside a computer game engine? The second question is what can we do with all that data in a computer game engine? The amount of tools for GIS processing is few in computer game engines, when it comes to remote sensing, then it is generally difficult to find something that would be equivalent to the tools available in, say, geemap, but on the other hand, game engines have much more powerful computer vision capabilities, since the interface with the whole subject of virtual reality And the layer, GIS, external software, electronic sensors, opens doors to much more complex systems than GIS or remote sensing systems, simulation and control systems, which at this stage are difficult to think of, or to describe, but which are definitely possible and can be very powerful.
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"Future Tech: Quantum Computer Visualization" A 3D modeling and visualization project showcasing the design and structure of a quantum computer prototype. Created in Blender 3D with precise attention to detail, the video captures the complexity and innovation of this cutting-edge technology. The sleek design and realistic animation reveal the technical architecture, offering a glimpse into the future of computing systems.
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