This summer, 2K’s Novato Engineering Graduates spent 8 weeks at the 2K Dublin office for their Core Skills Rotation, where they completed technical training on game development, collaborated on group projects, and heard from company leadership. Engineering Grad Shrujal Ambati, gave us a rundown of his time in Dublin: “It’s fitting to say this has been a once in a lifetime experience. Coming into 2K was a childhood dream for me, playing almost every game in their portfolio as an avid sports fan, and after spending 8 weeks?training at the Dublin office, starting off my career here feels like the realization of that dream, now getting to work on those very titles. From the start, it was clear how much support and excitement exists at 2K for the Engineering Grad Program. We kicked off our time in Dublin training with Unreal Engine working on our personal projects for the first 6 weeks, getting interesting talks on game development from previous students in the program as well as from experienced executives. The final stretch of our trip was the 2K Engineering Grads Annual Game Jam, where we were challenged to create our own games based on the theme “Inequality.” After weeks of putting our projects together, we got to show them off to COO Phil Dixon in a company-wide showcase. We finished the day celebrating the latest installment of the NBA 2K franchise at Dublin’s NBA 2K25 launch event. Outside of work, we explored places like Galway, Cliffs of Moher and so much more of the scenic Irish countryside, and not to mention so many local and tourist spots around Dublin. We also took some trips across the water, visiting Edinburgh, London, and Southampton, where I saw my first premier league game. It’s hard to contain the last 2 months of our lives in Dublin within this post, and while it’s bittersweet leaving, I look forward to returning to Novato to start my first studio rotation with HB Studios, diving even further into game development.”
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?? On the Road to Round 2 at 'Reimagine' Hackathon! ?? I'm excited to share what we're preparing to submit for Round 2 of the "Reimagine" hackathon organized by Sheryians Coding School. After our success in Round 1 with a refreshed look for ASUS, we're now diving into the world of McLaren to reimagine their digital presence! Our Vision for McLaren: Our team, Debugging Overflowed, is dedicated to crafting a website that captures McLaren's essence of speed and innovation. Here's a glimpse of what we're working on: ?? Dynamic and Modern Design: Sleek Aesthetic: We're designing a visually striking and modern look that reflects McLaren's legacy of performance and precision. Innovative Layouts: Utilizing clean lines and bold visuals to highlight McLaren's brand identity. ?? Engaging User Experience: Interactive Features: Adding interactive elements like hover effects and animations to make the user experience engaging and immersive. Historical Insights: Featuring a captivating timeline that showcases McLaren's journey and achievements over the years. ?? Responsive and Inclusive Design: Cross-Device Compatibility: Leveraging CSS Grid and Flexbox to ensure our design is responsive and looks fantastic on any device. Accessibility Focus: Prioritizing inclusivity to create a user-friendly experience for all audiences. ?? Key Features We're Excited About: Custom Animations: Implementing smooth animations and transitions to enhance visual appeal and user engagement. Enhanced Navigation: Designing an intuitive navigation system for easy access to content and seamless browsing. Speed Optimization: Ensuring fast loading times for a seamless user experience. Throughout the hackathon, we: ?? Worked closely together to generate creative design ideas ?? Focused on improving user experience with cutting-edge, user-friendly interfaces ?? Incorporated state-of-the-art web technologies to bring our concepts to life ?? Made sure the design was fluid and responsive on all platforms I'm incredibly proud of our team's tireless work, and this experience has greatly enhanced my skills in collaboration, creative problem-solving, and web development. A heartfelt thanks to my team members Satender Gaur, Aman Rawat, and Kunal Rawat for their dedication and creativity. Wish us luck for Round 2!? Experience the live version of our Round 2 submission: https://lnkd.in/gEwpFbCC #sheryians #reimaginebysheryians #round2submission
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We have several Chicago Jesuit Academy Alumni currently studying or interested in Game Design/Programming as a career industry. I wanted to take a moment to appreciate Darryl Clayton Jr. for speaking about his experience in the industry with two wonderful and talented humans (Shermar Price & Esuseni Perryman) who are recent or soon-to-be grads of DePaul University and will be potentially pursuing careers in gaming (which I now know is very hard to do). Building a network is so important as a recent grad, but connecting with folks who look like you and have found success can be tough. Thank you, Darryl, for taking time out of your day to inform these young men what the industry is like and for being a resource as they work to find their footing in a volatile industry. And for those interested in pursuing Game Design, a few takeaways: -Seek out mentorships with someone you trust to mold and guide you -Build out a portfolio of projects that you've completed that show your skills -Tailor your resume to each job you are applying for Sharing your education and career experiences with young folks may seem small, but to someone who is just starting out, it can mean a whole lot.
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I enrolled in a games programming degree not because I was a game fanatic or wanted to "play games all day" but because the course curriculum offered an ideal pathway for an introduction to C++/C#, graphics programming, and transitioning into the broader field of software development and would play to my strengths as a creative and natural leader.? Three years have passed, and I have fallen in love with the process and the art of making pixel worlds, yet there could not be a bleaker picture in the biz.? The games industry should celebrate a 13.1% revenue growth and a market cap nearing $283 billion. The recent layoffs paint a contrasting picture. It's baffling and deeply disappointing. 56% of developers are concerned about future job security without an official recession.? I love creating and producing games, but I need clarification on the state of affairs and why studios perform such drastic ebb and flows of their workforce. It is unfortunate because I have met and worked with so many talented young individuals at university who had skills lightyears beyond mine. Yet, opportunities to flex those skills are a dime a dozen.? Look outside the industry get some income-generating work in, and continue to master your craft in the evenings and weekends. Imagine if y'all worked on creating games as much as you played them! There has never been an easier time than now to produce and make games you once dreamed of, so viva la indie revolution! #indieGames?#jobsingames?#gamedevlopment https://lnkd.in/e6BreNTT https://lnkd.in/eXU7a2qS.
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I got interesting task from M-Labs Summer Program Jam 2024 I recently played three games to enhance my observation skills: .Happy Glass by Lion Studio, .Fat to Fit 2 by Voodoo, .Do a Breakdown of Aqua. While I enjoyed all three, I chose Happy Glass for its simple and easy game UI and mechanics, making it highly addictive. Here's a fresh theme idea for Happy Glass: **New Theme Highlights:** - **Dynamic Glass Shapes:** New glass shapes introduced every level or two for added complexity. - **Glass Selection Panel:** Choose from a variety of unique and eye-catching glass shapes. - **Changing Backgrounds:** Periodic background changes to keep visuals fresh and immersive. - **More Free Hints:** Additional hints to help navigate tricky puzzles. This revamped version promises a more engaging and visually delightful experience! Note: it's not for professional use yet
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?? Kaedim3d.com is HIRING ?? Send resumes to [email protected] Game design professor Jeremy Bond shares how to prepare your students for the uncertain game industry future.? The world's best game studios ship 7x faster with Kaedim3d.com - try it today to turn sketches into game assets in minutes
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?? Kaedim3d.com is HIRING ?? Send resumes to [email protected] Game design professor Jeremy Bond shares how to prepare your students for the uncertain game industry future.? The world's best game studios ship 7x faster with Kaedim3d.com - try it today to turn sketches into game assets in minutes
The key to future employment in games dev is diversifying your skill set
gamedeveloper.com
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?? Kaedim3d.com is HIRING ?? Send resumes to [email protected] Game design professor Jeremy Bond shares how to prepare your students for the uncertain game industry future. ? The world's best game studios ship 7x faster with Kaedim3d.com - try it today to turn sketches into game assets in minutes
The key to future employment in games dev is diversifying your skill set
gamedeveloper.com
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? Wizard of Engagement ? @ Indie Game Academy | Project Manager | Looking to uplift the voices of Game Devs, one post at a time | #OpenToNetwork ??
Today is a day to celebrate. I've officially hit 2,000 LinkedIn friends! ?? I will admit, as of the time of writing this post I did in fact delay publishing it due to my now 35 and counting + hours invested into Square Enix's Final Fantasy VII Rebirth. ?? However, I just wanted to take a moment to say THANK YOU to everyone. ?? If you've liked, commented, shared, or even just reached out into my inbox to say hi. I appreciate it all. ??Not only have I learned so much as an aspiring Project Manager looking to set their feet into the Games' Industry, but I've been able to start giving back to others just as other Top Voices have done for me in the form of their support, wisdom, and kind words. If you're reading this. It is NEVER too late to start making your mark on LinkedIn. Post something! Reach out! You'll never know where that may get you in the coming months. ?? Also. a quick reminder to others who've read this far. Long Island University is planning on putting on a Game Dev Showcase, and I want other student Indie devs to come show off their work! If you'll be able to make it to the NY/Brooklyn area come early May, I'd love it if you could spare a moment to take a look at this form. ???? https://lnkd.in/eEXFG4EM #gameindustry #projectmanagement #gamedev #indiedev #opentonetwork #openforwork #milestonecelebration
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Game Design and Cognitive Science Student at Rensselaer Polytechnic Institute - Media Researcher at EMPAC
I'm making this post separately from my post-GDC message because I don't want to make it seem like this was my main takeaway, but I also feel like this needs to be said: There was absolutely a stigma against student developers at GDC... ...from my perspective. It's entirely possible that my experience was not reflective of GDC as a whole, but it also doesn't detract from the fact that this was what I experienced. Need proof? While we were showing our game Mea Culpa at the RPI section of the New York State booth, one of our team members noticed two people slow down and watch some gameplay. After a moment, one of them began to approach us, but the other person physically pulled them back, telling them that it was "just" a student project, and they swiftly moved on. This was definitely the most blatant, but far from the only example of us being discriminated against for being "just" students. It was clear that we were treated like total game dev beginners with nothing to offer, despite all of us being within a year of graduating with a college degree in the subject (one of us has actually already graduated). There was a clear difference in depth between conversations I had when presenting our game at our booth, and when speaking elsewhere (when it was less obvious that I was a student). I'm honestly not as upset as I am confused. What benefit do people get from pretending that students aren't also serious game devs? I can understand assuming that students are less qualified than more experienced devs (a reductive assumption, but one I can understand), but intentionally avoiding us? Ironically, my best conversation at GDC was with a senior recruiter, and the conversation didn't even involve what positions they're currently hiring for. I learned so much and had so many of my questions answered regarding applying for jobs in this industry, and how to present myself authentically throughout the process. All because this recruiter recognized that we, as students, are the future of this industry. We are capable and qualified, but equally lost in this turbulent point in time. Just a little bit of generosity went a long way, and both of us benefited from those few minutes of talking. I wish I had more moments like that one. A key point of discussion with that person: experience is great (and often necessary for senior positions), but skills literally and figuratively pay the bills, for both developers and studios. I'm really proud of my team and the work we have done up to now, and I strongly believe that all of us are more qualified than I feel we were given credit for. I guess we'll just have to prove it. Mea Culpa has only been in development for ten weeks. Give us a year and check back in ;) Other students who were at GDC this year, was your experience similar? I'm genuinely curious if this was a fluke or if this is a culture that needs to change.
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