We’re excited to share our news out this morning about the launch of our Shared Experience Engine. With this technology we’ve cracked the code on social VR, redefining what’s possible with Location Based Immersive VR experiences, enabling groups of hundreds of people at a time to explore virtual worlds together. We’ll be showcasing this technology at our new LA XR R&D Lab opening in collaboration with HTC VIVE. You can read more about our shared experience engine in the story below.? To set up a demo, reach out to us. Tracy Balsz Anthony Batt Neville Spiteri Amy Jupiter DOLCE WANG Bob Cooney Meta Quest https://lnkd.in/gWh_BgiJ
Wevr
软件开发
Venice,CA 3,456 位关注者
Wevr is an interactive software studio specializing in real-time 3D interactive experiences and spatial applications.
关于我们
Wevr is an award winning interactive software studio. We collaborate with creators to build interact experiences and spatial apps, and provide a virtual studio platform for real-time 3D developers. WVS enables creators to easily collaborate, create and share their projects. We collaborate with creators to build virtual worlds and applications, including Harry Potter with WarnerMedia, an original IP collaboration with Jon Favreau, and the award-winning TheBlu virtual ocean simulation. Wevr’s world class leadership team is comprised of repeat successful venture-backed entrepreneurs, veteran AAA game designers and engineers, and Academy Award-winning digital entertainment pioneers who delivered billion dollar products. Wevr was included on Fast Company’s list of "Top 10 Most Innovative companies in AR/VR in 2017".
- 网站
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https://wevr.com/
Wevr的外部链接
- 所属行业
- 软件开发
- 规模
- 11-50 人
- 总部
- Venice,CA
- 类型
- 私人持股
- 创立
- 2010
- 领域
- Game Development、DevOps、XR、Metaverse、AR、VR、Cloud platform和Infrastructure
产品
Wevr Virtual Studio (WVS)
开发运维软件
A purpose-built cloud platform for interactive creators and teams using game engines WVS is the easiest, fastest way to create cloud-automated builds for Unreal, Unity, and other game engines. Think of it as your build engineering team in the cloud.
地点
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主要
330 Indiana Ave
US,CA,Venice,90291
Wevr员工
动态
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Mad God In the earlier days of VR exploration back in the 2010s … Wevr collaborated with legendary Academy Award-winning animator Phil Tippett (Tippett Studio) to produce and release Mad God. This groundbreaking project produced by Wevr in collaboration with Kaleidoscope VR and Tippett Studio marked the world’s first stop-motion VR experience. By using photogrammetry, hand-animated stop-motion characters and photographic compositing techniques, the project stretched the technical limit of VR at the time and introduced an exceptional level of detail. Based on Phil Tippett’s MAD GOD experimental film series, the project immersed viewers in a rich, darkly rendered world both beautiful and horrifyingly grotesque.? #VR #stopmotion #animation Anthony Batt Neville Spiteri René Pinnell
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Fast Ride with Time Magazine When Time Inc. Magazine wanted to give readers the thrill of a lifetime, they turned to Wevr. To support the launch of Time’s VR platform, LIFE VR, Wevr created an experience that let race car fans ride virtually in one of the world’s fastest cars. To achieve this, the team captured footage from the cockpit of a 700-horsepower Mazda 787. Ten frame-mounted microphones captured the engine roar from the supercar racing around the Laguna Seca Raceway in Salinas, California, while Wevr’s 360 camera recorded the visuals. Users played the role of the passenger, giving them a close up view of the guts of a race car, and an experience they’ll never forget. Anthony Batt Luis Blackaller Neville Spiteri #xr #vr #immersive #immersiveentertainment
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In October of 2016, we discovered the work of musician and animator Arjan van Meerten. We admired his visual creation of immersive stories and experiences with Unreal Engine and, and decided to collaborate on a project. The result was "Apex,” a deeply avant-garde visual story set to Arjan’s musical compositions. Described as a surrealistic and darkly beautiful apocalyptic vision, it was selected to be a part of The Tribeca Film Festival official program in 2017.?Anthony Batt Neville Spiteri Yelena Rachitsky Selena Pinnell Eugene Chung Maureen F.René Pinnell #VR #immersive #simulation #xr #innovation #unrealengine #tribecafilmfestival https://lnkd.in/g4YcnJhY
The Making Of: APEX
https://www.youtube.com/
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In 2016 we partnered with filmmaker Jon Favreau, on an original indie production, Gnomes & Goblins. This fantasy adventure VR game was more of a simulation than a game because it really was an invitation to the player to go on a journey with inhabitants of a world. Guided by a goblin named Buddy, you became part of this dreamlike, fantasy world. While Favreau came from film, he immediately realized the value of not starting from a script but starting with the key elements and feelings we wanted the player to experience.? Not a game, and not a movie, the end result for guests was absolutely feeling like they stepped through a portal into an immersive simulation. Gnomes & Goblins was nominated for an Emmy in Outstanding Innovation in Interactive Media.? #JonFavreau #VR #immersive #XR #simulation #emmys #interactivemedia https://lnkd.in/gbEA9W4g
The Making of "Gnomes & Goblins" -- created by Jon Favreau and directed by Jake Rowell
https://www.youtube.com/
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A Meditation Simulation with Deepak Chopra In 2016 we partnered with renowned visionary and wellness advocate Deepak Chopra MD (official) to explore possibilities for immersive meditation applications. Gotham Chopra joined the project to direct and produce with Wevr.? In exploring this new “Presence” technology for the purpose of what is traditionally a practice that eschews technology, Chopra asserted, "There's no paradox in finding your true self via virtual reality because everyday reality is a simulation." Using beautiful hand-painted art and guided meditation, these experiences transported viewers into a deeply relaxed state, and opened up the philosophies and practices of Chopra to people around the world. You can enjoy a preview here: https://lnkd.in/gacg_znk Neville Spiteri Anthony Batt #VR #immersive #simulation #meditation #wellbeing
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Immersing Viewers on an Adventure into the Mind of Reggie Watts In 2015, we were thrilled to have three of our projects selected for Sundance Institute's New Frontier Program including #TheBlu, Hard World for Small Things, and #Waves.?Directed by Benjamin Dickinson, Waves immersed viewers on a journey into the mind of the brilliant Reggie Watts. The musician and comedian, known perhaps most widely as the bandleader and announcer for The Late Late Show with James Corden’s house band, Karen (2015–2023), is celebrated for his improvisational and genre-defying style. Waves did not disappoint with a surreal adventure into Watts’ imagination. #ReggieWatts #Sundance #immersive Neville Spiteri Anthony Batt Luis Blackaller
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Wevr and Samsung: advancing VR tech and storytelling. Wevr is excited to dive into Android XR and @Samsung Project Moohan. In 2014, Samsung made a strategic investment in Wevr to collaborate on advancing the potential of virtual reality (VR). This partnership led to the development and launch of TheBlu on the GearVR, Samsung’s first mobile VR product, which marked a significant milestone in making immersive VR experiences more accessible to a broader audience. The following month, Wevr joined forces with Samsung and Skybound Entertainment to produce Gone, an 11-part hour plus long virtual reality thriller series. Gone represented a groundbreaking step forward in interactive VR storytelling, blending traditional filmmaking techniques with cutting-edge VR technology to create an immersive, engaging experience for viewers. Brendon Kim Matt Apfel Dave Aaron Luber Neil Parris Luis Blackaller Steve Galle Marcel Samek Anthony Batt Neville Spiteri #AndroidXR #ProjectMoohan #Google #Samsung #GalaxyAI #Skybound #XR #MR #VR #AR
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Wevr转发了
Thanks to Blooloop for covering our ten year retrospective as well as giving a glimpse into our next era of immersive shared experiences. Just as TheBlu set the standard for what immersive experiences could be, our next projects will define the future of shared experiences. Thanks again to all our creative collaborators over the years. Neville Spiteri Anthony Batt Tim Dillon Marcel Samek Scott Yara Eric Garay?#immersive #XR #AR #VR #realtime #genAI https://lnkd.in/g-tBJCnT
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Thanks to Blooloop for covering our ten year retrospective as well as giving a glimpse into our next era of immersive shared experiences. Just as TheBlu set the standard for what immersive experiences could be, our next projects will define the future of shared experiences. Thanks again to all our creative collaborators over the years. Neville Spiteri Anthony Batt Tim Dillon Marcel Samek Scott Yara Eric Garay?#immersive #XR #AR #VR #realtime #genAI https://lnkd.in/g-tBJCnT