Tonight we're tackling one of the most critical challenges in spatial computing: how do we protect and promote creative IP in an age of AI and digital environments? Join us for a crucial conversation on getting IP right – from day one of the spatial revolution. Our panel of experts in technology law, spatial computing, and IP will explore how we can enable AI-driven spatial creativity while protecting creator rights and revenues. This isn't just about restrictions - it's about building a framework that elevates both professional and amateur creators while driving innovation forward. Key questions we'll address: - How does copyright work in digital environments? - Who owns AI-generated spatial content? - How can we protect creator rights while fostering innovation? There's still time to register! Join John Manoochehri, Brittan Heller, Max Sills, and the Treasury team to be a part of defining the future of digital creative rights. Register here: https://lnkd.in/gyDU_2eE
Treasury
科技、信息和网络
San Francisco,California 896 位关注者
Treasury protects and distributes the world's most valuable digital environments.
关于我们
Treasury is a registry and discovery system for the world’s most valuable spatial assets - architectural design, film scenes and sets, real estate, world monuments, experiential art, nature scans, and other spatial content. Treasury is co-founded with Zaha Hadid architects, Spaceform (backed by Bjarke Ingels Group, Thomas Heatherwick and UNStudio), and more - and financed in part by Google’s AI investment fund, Gradient. Treasury protects and distributes the work of spatial creators - architects, real estate owners, artists, engineers, and reality capture professionals - in the era of spatial computing and generative AI. Builders of digital environments and spatial computing applications are invited to request a private discovery engine here: treasury.space/builder. Creators of spatial assets are invited to archive and fingerprint their work here: treasury.space/creator. Anyone with a passion for spatial design and spatial computing can become an advocate for their favorite creators and experiences, and be rewarded for doing so, here: treasury.space/activator.
- 网站
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https://treasury.space
Treasury的外部链接
- 所属行业
- 科技、信息和网络
- 规模
- 2-10 人
- 总部
- San Francisco,California
- 类型
- 私人持股
地点
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主要
550 15th St
US,California,San Francisco,94103
Treasury员工
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Tim Courtney
Treasury founding team. I build networks and movements of creators and advocates who re-imagine space for people. LEGO IDEAS alum.
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Edward West
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Laura Fingal-Surma
Supercharging urbanist moonshots at Urbanist Ventures | startup advisor & angel investor | mission: scale urbanism | previously built the machine…
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Fredrik Carlstrom
Creative Director and Entrepreneur
动态
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Who makes the rules in virtual worlds? And more importantly, who enforces them? We gathered legal experts from Wilson Sonsini Goodrich & Rosati Midjourney, and Prifina to tackle these questions at a Treasury Session. Below is a recap exploring their fascinating insights on virtual property rights, platform responsibilities, and the emerging legal frameworks that will shape our digital future. Read the full breakdown here: https://lnkd.in/gpd_2taB Building on these discussions, we're hosting our next Treasury Session this Friday "Taming the Wild West of IP" — a critical examination of intellectual property in the spatial technology age. As we enter this new era, we have a unique opportunity to better protect creator rights while enabling innovation and creativity. Join world-leading experts in spatial technology law, IP, and creativity as we explore: ? How AI can enable spatial creativity without compromising professional creators' rights ? Ownership and rights in AI-generated content ? How platforms can facilitate creative IP use while preventing piracy ? New forms of IP specific to spatial technology For creators, platforms, legal experts, and anyone interested in AI, spatial technology, games, movies, scientific research, or creative industries, this session will provide crucial insights into the future of digital IP. Reserve your spot: https://lnkd.in/gBu7EnEq
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Treasury Sessions are back, and we're diving straight into one of the most crucial conversations in spatial computing: the intersection of IP rights and creative innovation. This session marks the first of two deep dives into this critical subject. As spatial technology reshapes our digital landscape, we face a critical juncture in how we handle intellectual property. Rather than repeat the mistakes of previous technological revolutions, we have an opportunity to establish thoughtful frameworks that protect creators while fostering innovation. Join us for an essential discussion led by three distinguished experts: Brittan Heller (Stanford Law School) - pioneer in XR/spatial computing rights Max Sills (General Counsel, Midjourney) - at the forefront of AI-generated content John Manoochehri (CEO, Treasury) - bridging computational design and spatial technology This session explores how we can leverage AI to enhance spatial creativity while protecting professional creators, examine ownership in AI-generated content, and discuss platform responsibilities in the spatial age. While this session won't be livestreamed, video will be available afterward on our YouTube channel. Don't miss this opportunity to engage with leading minds shaping the future of spatial technology and IP law. Register here: https://lnkd.in/gxwmi9cy #SpatialComputing #IntellectualProperty
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The evolution of virtual spaces is reshaping how we think about IP protection and brand experiences. Two recent projects perfectly illustrate this transformation: NBCUniversal's "The Office" experience in Meta's Horizon Worlds and Metallica's "Fuel Fire Fury" immersive music project – both by the creative minds at Magnopus. These aren't just gaming experiences - they represent a new frontier where brands can create deep, interactive engagement with their audiences. As virtual worlds become more sophisticated, they're breaking down barriers between different media forms, allowing innovative crossovers between gaming, music, TV, and film. But this evolution brings crucial questions about IP protection in virtual spaces. How do we bridge the gap between low-value spatial assets and sophisticated digital environments? How can brands protect their virtual extensions while maximizing engagement? Explore these insights and more in our latest blog post on securing IP in virtual worlds:?https://lnkd.in/gm34WDMa
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Treasury转发了
[MC] Studios is proud to partner with Treasury in creating one of the world's premier platforms for buying, selling, licensing, and offering AAA-quality digital models and photorealistic spatial experiences. The launch featured collaborations with some of the most remarkable artists and architectural figures such as Zaha Hadid Architects, Ricardo Bofill, reality capture experts IVAR Studios, and artists Meike Marple and Francisco Garcia Nava among others - and us :) Personally proud and excited to support the vision of the tireless founders John Manoochehri, alongside co-founding partner Zaha Hadid Architects. It's clear we are standing on what can become one of the most high-end platforms for digital spatial environments and what aims to simultaneously become a major POWER-HOUSE to inspire the physical architectural world. Proud to be part of it. Our Metaverse Biennale Pavilion was part of the demo at the Launch Event June 2024. We loved to see our multi-level-experienced baby up there. With so much more to come. Featured Project Creators: Architects: Mariana Cabugueira Custodio dos Santos; Davide Tessari; Jan Wilk Unreal Engine Spatial Artist: Melissa Quintana Londo?o Treasury Event: A New Architecture: IV – a panel discussion with Zaha Hadid Architects, Foster + Partners, Archi-Tech Network, and Bentley Systems.? NXT BLD June 2024
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What transforms a virtual space from a mere digital backdrop into a living, responsive environment? The answer lies in data. At Treasury, we're exploring a critical distinction in the world of immersive experiences: virtual assets versus virtual environments. While both are integral to digital spaces, it's the data-rich nature of virtual environments that's driving unprecedented value across industries. Consider KayakVR, where data powers realistic water physics and responsive wildlife. Or Kōkua XR, an AI-aided meditation guide that adapts to users in real-time, leveraging insights from over 11 million wellness sessions. These aren't just visually appealing spaces—they're intelligent systems that interact meaningfully with users. This data-driven approach extends far beyond gaming. In hospitality, data-rich digital twins of hotels can optimize operations, from predictive maintenance to energy management. In healthcare, responsive virtual environments could revolutionize patient care and staff training. As these environments become more sophisticated, we're seeing immense potential for cross-industry applications. Imagine the water physics from KayakVR being used in marine biology education, or Kōkua XR's mood-responsive algorithms adapted for therapeutic VR applications. The future of immersive experiences isn't just about what we can see—it's about the invisible layers of data that make digital worlds come alive. How might your industry harness the power of data-rich virtual environments? What new possibilities could this unlock? Dive deeper into this transformative trend in our latest Treasury Notes article. Explore how data is reshaping virtual environments and join the conversation that's defining the future of spatial computing. Read the full article here: https://lnkd.in/gzHUmCfS #VirtualEnvironments #DataDrivenVR
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Better Than Life / Kayak VR's new So?a Valley DLC is more than just a beautiful virtual landscape - it's a glimpse into the future of data-rich virtual environments. Transporting players to a breathtaking digital recreation of Slovenia's So?a Valley, known for its iconic green water, mountain vistas, and lush nature – this new environment pushes the boundaries of what's possible in virtual reality. While many VR experiences rely on static assets to create their worlds, Kayak VR: Mirage demonstrates the power of a truly dynamic environment. The So?a Valley isn't just a collection of 3D models and textures; it's a living, breathing ecosystem that responds to the player's every action. The whitewater rapids aren't merely visual effects - they're a complex system of physics simulations that affect gameplay in real-time. The water reacts to your paddle strokes, the weather can change dynamically, and the surrounding nature feels alive and responsive. The technology behind So?a Valley represents a valuable, licensable environment – where the possibilities for monetization and cross-industry application are vast. As we move forward, the value of virtual experiences will increasingly lie not just in what we see, but in the depth of data and interactivity beneath the surface – and Kayak VR: Mirage's So?a Valley is leading the way. To learn more about KayakVR, click here: https://kayakvr.com/ If you have any data-rich environments you would like to license, learn more about Treasury here: https://lnkd.in/ga2FhiSr
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Designed by Creator Partner Mariana Cabugueira Studios, ASCENDO is a beautifully designed virtual world that aims to transform fear into strength – by revolutionizing exposure therapy for aerophobia and claustrophobia. Through gradual exposure in carefully crafted "trigger bubbles," users can confront and overcome fears in a safe, controlled spatial environment. As spatial computing evolves, we're seeing a convergence of architectural design, game technology, and healthcare applications. ASCENDO exemplifies how immersive technologies can support mental health outcomes when designed thoughtfully – bridging the gap between architectural expertise and game development to create meaningful therapeutic experiences. With spatial computing expanding across industries, ASCENDO exemplifies VR's potential in healthcare and underscores the need for high-quality, thoughtfully designed spatial environments. For more discussions surrounding health, wellness and science in Virtual Reality, check out our upcoming Science Sessions here:?https://lnkd.in/gKqHRSpr #VirtualReality #MentalHealth #SpatialComputing #DigitalTherapeutics #Innovation
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Red Robin Films, a North London-based bespoke Film and Commercials production company, owned and managed by Isobel Drane and Kieran Lowley, announces it's successful cast/crew screening of Hestia on Friday. Produced at Sony's Digital Media Production Centre Europe (DMPCE),?Hestia was produced using Sony's Crystal LED VERONA display system – which provided an incredibly realistic virtual backdrop for the space scenes. This technology allowed the filmmakers to create immersive, high-fidelity 3D environments that could be manipulated in real-time. As co-director Isobel Drane noted, "With the new Crystal LED panels, you have a virtual backdrop that's incredibly realistic, and looking through the viewfinder the black levels of Verona create a sensation of depth that make you forget you are looking at a screen at all". This level of immersion allowed Red Robin Films to create a space odyssey that rivals much larger productions. The virtual production techniques employed in Hestia allowed the team to optimize their workflow, using real-time visualization and interaction with digital environments. A British Cinematographer article covering the film states "The high brightness and antireflective properties of Verona allowed the production team to fill the room with light without worrying about washing out the LED. This created an immersive and emotional atmosphere in which camera operators could move freely in -- not dissimilar to the demands of shooting on location." This capability enabled Red Robin Films to achieve complex shots and create convincing space scenes without the need for expensive sets or location shoots. The success of Hestia demonstrates the potential that Treasury sees in spatial computing for transforming creative workflows. It shows how access to high-quality virtual environments can allow smaller teams to compete with larger productions in terms of visual spectacle and narrative scope. As we continue to help license and syndicate high-quality spatial environments at Treasury, projects like Hestia serve as inspiring examples of what's possible with powerful virtual production tools – and validate our commitment to fostering collaboration between creatives and technologists in this space. It's exciting to see how virtual environments and spatial computing are pushing the boundaries of storytelling, and we look forward to enabling more people to harness these technologies in their work. To read more about the making of Hestia, click here:?https://lnkd.in/gW2NQDsy For more information on Treasury for Virtual Production, click here:?https://lnkd.in/gef8jZYd
Friday marked our big cast/crew screening of Hestia, and what a turn out! Nearly 140 people attended our event at the Rich Mix, and we packed out the bar until closing - Success! Big thank you to everyone who helped make this film, and this evening, a reality. Created By: Red Robin Films in collaboration with Sony | Professional Europe Written & Directed by: Kieran Lowley & Isobel Drane Executive Producers: Chris Couzens, Florence Quintin, Zeb Achonu BFE Produced by: Shahidul Khan, Kieran Lowley & Isobel Drane Director of Photography: Joshua Ighodaro Production Designer: Rebecca Mann 1st AD: Emily-Jane Sheppard Editor: Roberta Bononi Costume Designer: Elise Perry Hair and Makeup Designer: Alice Lawson Original Music by: Liam Jessup Julia: Amber Doig-Thorne Coralie: Summer-Joules Saunders Mark: Shaun Dooley Hestia: Allegra Marland Props Master: Ben Wilson Prop Maker: Peter Harris Prop Maker: Elise Bramich Scenic Artist: Julian Hull Concept Artist: Ian Coleman Carpenter: Colin Drane Graphics Designer: Edmund Wignall Camera Operator: Irys Steel 1st AC: Matt Choules 2nd AC: Micaela Assaad Camera Trainees: Khadeeja Chowdhury & Jack Dooley DIT: Joshua Bister Script Supervisor: Sam Peter Miller Production Sound Mixer: Kirstie Howell 1st AS: Pierluigi Papaiz Gaffer: Leopold Naessens Electricians: Joey-Philippe Dali , Joseph Dabbs Lighting Trainee: Joe Nicholls Grip: Ben Thomas Floor Runner: Ariya Denise Beecham Production Runners: Ryan Hammond, Xander Turian, Archie Smith Chaperone:Joanne Saunders Unit Stills: Niki Bruckner Unit Medic: Dan Lynch (Tactical Medical Rescue) Sony DMPC Manager: Will Newman Sony Technical Solutions Specialist: Elliot Marris Sony Large Display Solution Technical Manager: Kin Loong Chit Sony DMPC Coordinator: Tanya Hobbs Sony Junior Marketing Manager: Alejandro Mccarthy VP Supervisor: Spencer Chase VP Technicians: Shane Ross Murphy, Marcus Masdammer, Oleksandr Skrypnyk UE Environment Designers: Chloe Eersel, Harshit Penamata Lead Hard Surface Modeller: Marco Jonathan Hard Surface Modellers: Aloisius Vincent Wongso Assistant Editor: Shahidul Khan VFX Supervisor: Kieran Lowely Motion Graphics/Sim Artist: Joshua Walsh 3D Animator: Nathan Byford Dialogue Editor: Brad Cumming - Audio/Video/Streaming Technician Sound Designer: Matt Edwards Colourist: Garry Maddison Stereo & Dolby Atmos Mixer: Moviekid Camera, Lighting, Grip Equipment by Sunbelt Rentals, Inc. Production Advisors: Natasha Bains, Sam Higham Online and Grade by Film Soho Picture Post Producers: Annabel Martin, Jordan Pletts Additional Photography and VFX Facilities by Broadley Studios Broadley Managing Director: Richard Landy Studio Assistant: Arjun P. Previs by Morden Wolf Studio Manager: Rob Chandler Morden Wolf Studio Assistant: Lucy Brown Morden Wolf VP Technician: Karim Zouak Camera Operator: Vik Ganga #SonyVENICE2 #SonyBURANO #SonyCLED
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FundamentalVR has released version 2.0 of its surgical training application for the Apple Vision Pro system, marking a significant step forward in spatial computing for medical education. This development in spatial computing technology is reshaping how healthcare professionals learn and practice, potentially leading to improved patient outcomes. It joins recent offerings from other major players like KARL STORZ, Siemens Healthineers, and Stryker in leveraging Apple's VR technology for surgical education. Richard Vincent, CEO and Co-Founder of FundamentalVR, said of the release, "With this release, we are redefining the future of medical training by making it more accessible and immersive than ever before." The convergence of spatial computing and healthcare represents a pivotal moment not only for medical training but also for defining the value proposition of spatial environments. These environments derive their worth not just from their visual appeal, but from their purposeful design and development for specific use cases. In healthcare, this means creating spaces that enhance learning, improve procedural accuracy, and ultimately contribute to better patient care. Moreover, the data generated by users interacting with these environments holds significant value. User feedback and performance metrics can be analyzed to refine training programs, improve medical devices, and drive innovation in healthcare delivery. This data, when properly anonymized and aggregated, can be licensed to researchers, medical device manufacturers, and healthcare institutions – creating new revenue streams and accelerating advancements in the field. To explore these concepts further, Treasury will be hosting upcoming Science Sessions focused on 3D digital space design in spatial computing. To stay informed on these upcoming sessions and the latest advancements in spatial computing across various industries, subscribe to Treasury's newsletter. Gain valuable insights into how this technology is transforming not just healthcare, but numerous sectors of our increasingly digital world – and how it's creating new paradigms for value creation and innovation. Sign up here: https://lnkd.in/gGJ5zwzR To check out upcoming Science Sessions, click here: https://lnkd.in/gKqHRSpr To read more about FundamentalVR, click here: https://lnkd.in/gUbVhWMk #SpatialComputing #3DDesign #VirtualReality #DigitalTransformation #DataDrivenInnovation