Feral soft goods engineer stitching ideas into products ready to sell in the creator economy | Fashion Industry 4.0 Technology & manufacture education for designers from a USA Micro-Factory
When it comes to digitizing, sometimes less is all you need... I get it... New technology is exciting The fear of missing out (FOMO) is real Nobody wants to be "low tech" who got left behind, right? When it comes to digitizing a fashion design process... + Not all digitizing requires the latest technology + 2D is good for sketching and artwork creation + Raster and Vector formats are common across industries For some uses, digital files are great - 3D Renders are great for visualizing new concepts - 2D Flats are more effective in production (where paper still rules) - CAD patterns, marking and grading are a great way to digitize When it comes to prototyping... * 3D samples only help if you design fashion for digital avatars * Physical samples are required for live model fittings * While trying on the sample, the fit model will give you feedback Digital samples can't (yet) replace fit models ?? - An avatar doesn't complain when it tries to squat and feels the crotch of those beautiful jeans riding up tight - An avatar doesn't destroy the jacket that your canine model just tore up with their teeth because the fabric wasn't strong enough - An avatar doesn't start throwing a tantrum when the neck of a t-shirt feels too "itchy" for a 3 year old toddler ---> Liking or reposting show caring and it's FREE!!! ?? #CAD #Fashiontechnology #Fashiondesign #productdesign #3Dfashion https://lnkd.in/gT5E9WH7