More GDC prep is happening, I'm booking meetings to discuss ways to help studios get games built and published. Message me here or use the contact form on the website if you'd like to meet at GDC. I'm also getting a lot of great feedback from potential partners. I started my outreach at DICE, and since then the core concepts of Roll To Hit Games have been validated over and over. We believe the best games are made through a combination of intuitive design, data, and community. Intuitive design is the inspired vision of Alexey Pajitnov when he created Tetris. Roberta Williams when she created Mystery House. Shigero Miyamoto when he saw that players are characters with personality. Yu Suzuki when he turned a motorcycle into a controller for the classic Hang On arcade game. We see the possibilities of our own creative powers and are willing to pursue them. Data provides for us some of the deepest understanding of how games work, how players respond to games, and seemingly endless perspectives on the definition of engagement. We use data to validate our assumptions and inform our choices. Player communities know what they want. Players are passionate and aware of what is fun in the games they play. We build games that people find worth playing because we give them what they want. We know what they want because we ask them. If they want meat and potatoes, we find a way to give them meat and potatoes and make it part of the fun. The outcome of these efforts will be thoughtful, engaging games that embody the spirits of adventure, mystery, exploration, and joy.
关于我们
- 网站
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www.rolltohit.games
Roll To Hit Games, Inc.的外部链接
- 所属行业
- 电脑游戏
- 规模
- 2-10 人
- 总部
- Dublin,CA
- 类型
- 私人持股
地点
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主要
US,CA,Dublin,94568
Roll To Hit Games, Inc.员工
动态
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Roll To Hit Games, Inc. is now a thing. I'm starting up a game publisher. While I'll be focused on indie teams, I'll help anyone get a game done. I know there are a ton of teams out there that could use some support and after a lot of consideration I figured I could best help those developers as a publisher. I'm going to hire a small team of seasoned, experienced industry people to form up this venture, more details on that in the coming days. For now, I want to hear from you... tell me how you think an indie focused publisher can help teams today, in this industry climate, and into the future. www.rolltohit.games - Troy