Polymet (YC S24)的封面图片
Polymet (YC S24)

Polymet (YC S24)

科技、信息和网络

San Francisco,California 1,816 位关注者

An AI that can design and code

关于我们

Polymet is an AI Product Designer, helps teams create well-designed user interfaces and prototypes without any design experience. You explain what you want or provide an image, and Polymet will design it for you and provide production-ready front-end code for those designs.

网站
https://polymet.ai
所属行业
科技、信息和网络
规模
2-10 人
总部
San Francisco,California
类型
私人持股

地点

Polymet (YC S24)员工

动态

  • Polymet (YC S24)转发了

    查看Blue Akash的档案

    ????? Crafting AI-Powered Workflows for the Solopreneur?| Making AI work for You??

    I am trying the beta version of Polymet (YC S24) Canvas, and I don't think I would even like to use Figma in the future.

    查看Cameron Moll的档案

    Executive Design + Leadership ???? 1999 / Meta Alumni / Authentic Jobs (acquired)

    We’re likely getting closer to a time when Figma will be displaced by the next big tool the industry shifts to. Five years ago when I began advising the leadership team at Desquared, the Design org was fully entrenched in Sketch which was still considered the incumbent at the time. One of my first recommendations was to transition the team to Figma instead. We’re now at a point where the next major shift could happen sometime in the next 12-24 months. One of the candidates vying for Next Big Design Tool could be?Paper*?which has been generating some buzz lately (private beta currently). However there's also a pool of AI-powered candidates vying to be the next incumbent, aiming to displace all/most/some of the development too. Another one popped up on my radar this week:?Play**?which claims to make it easy to ship directly to the App Store by handling all the Xcode for you. tl;dr the next big design tool is likely just around the corner and it may be powered by AI partly or wholly. For now, carry on in Figma. But stay curious. — * Paper: https://paper.design ** Play: https://createwithplay.com

    • Tweet: Incumbent design tools are displaced by newcomers every 5-7 years. Figma will surely be displaced at some point and perhaps that time is nearing.

But Figma remains an exceptional design tool—the best we've seen in my long career. No shame whatsoever when its time is finally up.
  • 查看Polymet (YC S24)的组织主页

    1,816 位关注者

    查看Kadir I.的档案

    COO @ Polymet (YC S24)

    I’m demo’ing our new Infinite Canvas to our existing and potential customers these days and hearing the same question a couple of times, "Are we in Figma now, or is this Polymet?" I smile every time hear this question because it validates our approach: -- Build on what works, -- Respect designers' existing workflows, -- Innovate in ways that feel intuitive rather than intrusive. If you want to see Polymet Canvas in action or want to join beta for the next couple of days, please DM me - you don’t need to be a paid customer to do it :)

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  • Polymet (YC S24)转发了

    查看Kadir I.的档案

    COO @ Polymet (YC S24)

    I've been hearing the same expectation frequently from Product Leaders across seed startups to $100Bn+ enterprises. Prototyping is time-consuming - YES, but they agree it's crucial for product direction, WHY? - Allows teams to validate assumptions before investing significant resources in development. - Creates a shared vision that aligns stakeholders across design, engineering, marketing and executive teams. - Makes early-feedback from customers possible. - Communicates complex ideas effectively - bridges the gap between concepts and concrete implementation. - Enables prototype-feedback-refine cycles, instead of getting comments after building the entire product. But for design teams, creating prototypes is almost as time-consuming as completing the entire design itself - particularly exhausting for design teams facing resource constraints. This is where Polymet's solution comes in: - You can upload a couple of your existing product screenshots (we're working on super things to make this process cooler) - Explore different user flows by prompting your needs - with this approach you can explore many different possible user flows to test. - You can invite your team or share your design links to get stakeholder feedback. Polymet (YC S24) is changing the game for teams - what used to take days now takes minutes, letting you focus on what matters: ???????????????? ???????????????? ???????????? ????????! << Given image is Polymet 2.0/Canvas - we're working hard to launch this week >>

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  • 查看Kadir I.的档案

    COO @ Polymet (YC S24)

    Interesting pattern we've noticed: our power users (those spending 2-3 hours daily in Polymet) barely use long prompts, but consistently get PERFECT designs from Polymet. We finally discovered their way: 1/ They start simple - just defining what the product is, who the customer is, and what they're building (dashboard, landing page, app). 2/ Then they set clear design parameters - selecting colors and establishing design language with specific keywords like "notion-like design," "spotify-like UI," or "use only #FFF/#000 with opacity variations instead of colors," "neobrutalist design," "flat design." 3/ Finally, they iterate through targeted tweaks until reaching the final version. Instead of one exhaustive prompt, they're sending concise, trackable prompts in sequence - essentially directing the design rather than letting AI make all decisions. It's like having a conversation with the AI instead of giving it a monologue. We're doubling down on this workflow in our next updates.

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