Thank you very much. We are humbled and grateful and excited and buzzing with energy. Preparing stretch goals. https://lnkd.in/g26nhtfd
Playable Worlds
电脑游戏
San Marcos,California 3,415 位关注者
Our first game is a sandbox MMORPG called Stars Reach. https://www.starsreach.com/
关于我们
We build online worlds where all sorts of players can find a home. Please wishlist on Steam https://store.steampowered.com/app/1925650/Stars_Reach/ Discord https://discord.gg/DYtN7HAN4X Twitter/X: https://x.com/playstarsreach https://www.facebook.com/StarsReachGame/ Instagram: https://www.instagram.com/playstarsreach Linktree: https://linktr.ee/starsreach https://www.youtube.com/channel/UCFwxW4iaHv9KodeqRIPK1zQ/featured
- 网站
-
https://www.playableworlds.com
Playable Worlds 的外部链接
- 所属行业
- 电脑游戏
- 规模
- 51-200 人
- 总部
- San Marcos,California
- 类型
- 私人持股
- 创立
- 2019
地点
-
主要
950 Boardwalk
Suite 200
US,California,San Marcos,92078
Playable Worlds 员工
动态
-
The big announcement at today's 2-hour fireside chat was our upcoming Kickstarter campaign. Please click the follow button if you can take a moment to lend your support to Stars Reach. https://lnkd.in/g26nhtfd
-
Solsten has been an amazing source of insights for us.
?? How Playable Worlds turned player psychology into their secret weapon Creating a groundbreaking MMO is no small feat, especially when you're reimagining sandbox gaming at scale. For Playable Worlds, led by legendary game designer Raph Koster, that meant navigating the delicate balance between innovation and audience alignment. ? The Mission: - Develop Stars Reach, an MMO designed to break genre boundaries. - Go beyond demographics to uncover why players engage. - Align game design with real psychological drivers. ?? The Unlock: By teaming up with Solsten, Playable Worlds: - Mapped core player personas using advanced psych analysis. - Validated design decisions through player data, not guesswork. - Refined features to resonate deeply with their audience—before launch. ?? The Impact: - 96% of players expressed intent-to-download after testing. - 60% lower acquisition costs by leveraging player trait-based targeting. When you know why players show up, you’re not just designing games. You’re building worlds they belong to. ?? Curious about what’s motivating your players? Let’s explore it together. ?? solsten.io #PsychologyInGames #AudienceAlignment #DataDrivenDesign
-
-
A huge thank you to MassivelyOP for this honor. https://lnkd.in/gKWnpMz9
-
“It should be a pretty decent year for MMO fans!” “This could truly be one of the most impressive sandboxes we’ve ever seen and the possibilities are endless for players. While I don’t expect Stars Reach to fully release in 2025, I expect it will be open enough that if you really want to play or test it, you’ll be able to do so. That, and the game is led by Raph Koster and David Georgeson…so yeah, if you’re getting Star Wars: Galaxies vibes, now you know why.”??https://lnkd.in/gB77DYGK
-
Come check out our debut livestream if you have a few minutes. We appreciate the support. https://lnkd.in/gbEfqy-A
-
CEO at Playable Worlds, game designer, author of "A Theory of Fun", online community expert, GDC Online Game Legend.
Flooding Gaiamar A true story of what happened in the pre-alpha testing last night in Stars Reach. It began as an upwelling under a basement. Oh, ever since the crater lake next door had overheated and spewed a geyser far into the sky, water was everywhere… condensing on every surface. But this was something more. It bubbled up from under Leric’s house, right there by the fountain in the middle of the settlement on Gaiamar. This is the story of how I accidentally put all of Beanstalk City under a meter of water and collapsed every basement into a mudpit.
-
We’re excited to share the new trailer for?Stars Reach, our sci-fi sandbox MMORPG currently in?Pre-Alpha. This is just a glimpse of the battles, exploration, and landscapes that make?Stars Reach?a different kind of MMORPG—one where your choices have real impact on a galaxy that’s constantly evolving. Watch the New Trailer Here: https://lnkd.in/gyDxp954
Stars Reach Trailer II
https://www.youtube.com/
-
Any interest in how we are doing procedural world generation differently from others? Here's a devblog about that: https://lnkd.in/g4qhd49p
-
Questions answered about the new game!!!
CEO at Playable Worlds, game designer, author of "A Theory of Fun", online community expert, GDC Online Game Legend.
We do fireside chats every couple of weeks where we provide info about STARS REACH, talk about the most recent tests, and so on. Napyet attended the most recent and here's a report! https://lnkd.in/gC8PRNFf
STARS REACH Questions Answered!
https://www.youtube.com/