Marmoset

Marmoset

软件开发

Developers of Marmoset Toolbag, creative software for 3D real-time rendering, look-dev, texturing, & baking.

关于我们

Marmoset is the developer of Toolbag, the artist's unified solution for 3D real-time rendering, look dev, texturing, and baking. Now featuring a brand new texture painting system, free asset library, and hardware-accelerated ray tracing engine delivering stunning image quality and industry-leading baking performance. Also check out Marmoset Hexels, our 2D grid-based painting tool for isometric and pixel art, illustration, and animation.

网站
https://www.marmoset.co
所属行业
软件开发
规模
11-50 人
类型
合营企业
创立
2012
领域
real-time rendering、tools development、game development、lookdev、game art、isometric art、3D rendering、digital painting、product visualization、previsualization、WebGL、VFX和art production

产品

地点

Marmoset员工

动态

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Black Friday alert for 3D artists, educators, and studios! For the first time since the release of Marmoset Toolbag 5, get an exclusive 20% OFF on all new Individual, Studio, and Academic licenses! Designed for ultimate productivity and creativity, Toolbag 5 gives you cutting-edge baking, texturing, and rendering tools to craft standout 3D artwork. With the latest features, you’ll have access to: ? UDIM Baking, Texturing & Rendering ? Bevel Shader Baking & Rendering ? Vector Layers ? Carve Groups ? Sync Points ? Material Layering ? Triplanar Materials ? Groom Hair Rendering... ...and many more game-changing features! Use hundreds of free assets in Toolbag’s integrated Library and check out a large collection of resources to keep your toolset sharp. Buy or subscribe now to claim your 20% Black Friday discount! Don’t miss out on this great opportunity: marmoset.co/shop The sale runs through Monday, December 2nd, 2024.

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Let’s learn about 3D Gradients in Toolbag 5! Our latest video tutorial shows how to creatively use 3D gradient layers combined with vector layers and 3D transforms to create mechanical vent details. The non-destructive nature of 3D gradients gives artists precise control over how textures and colors interact across 3D models, making it easy and flexible to achieve realistic results. Watch the full tutorial to learn about 3D gradients and more new features in Toolbag 5: https://lnkd.in/detgusUg

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Have you hopped on board the Vector Layers hype train yet? This non-destructive layer type in Toolbag 5 lets you draw geometric and organic shapes using editable procedural curves and splines while texturing. In our latest video tutorial, Steph shows you the power of vector tools and how to use them to draw fabric stitches. Watch the complete tutorial to learn about Vector Layers and more exciting features: https://lnkd.in/dgdKmk6t

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Who needs their hair rendered? With Toolbag 5’s support for Groom data, you can now render marvelous-looking hair and fur. Our latest video tutorial combs through all you need to know about the hair shader and Groom mesh settings, including tips on using the Albedo Gradient slider and adjusting hair strands for stunning results. Watch the full tutorial and take your 3D workflow to the next level:?https://lnkd.in/d5syxmMv

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Want to learn some handy techniques to transform your texturing workflow in Toolbag 5? Join 3D artist Stephanie Everett in our new, in-depth video tutorial exploring the latest texturing and rendering features that will redefine your 3d character creation pipeline. This video guides you through Toolbag's powerhouse tools and techniques, showing you how to: ? Create realistic hair & fur with Groom support ? Configure UDIMs for baking & texturing to create high-detail textures ? Auto-generate missing input maps to speed up your texturing ? Master masking & layering for non-destructive painting ? Use vector layers & profiles to draw fine details ? Use Sync Points to generate new Normal, AO, & Curvature data ? Use Carve Groups to blend multiple layers with a single gradient mask ? Duplicate details with the Clone Tool ?? Watch now and revolutionize your 3D workflow: https://lnkd.in/detgusUg

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Introducing Material Layering in Toolbag 5! ?? This feature is perfect for layering complex details across props, characters, expansive terrain, buildings, and more! ?? Toolbag 5 supports techniques like secondary UV masking and adds advanced tools like tri-planar projection and vertex color blending for a seamless, UV-free experience. Choose from the following layering modes: ?? Mask Mode: Add up to four unique masks per image (RGBA) for a virtually limitless number of layers ??? Height Mode: Use a height or depth map. Each material layer automatically corresponds to a segment of the height map, providing many possibilities for detailed surfaces. ?? Vertex Color Mode: Assign each layer to a vertex channel (RGBA), allowing up to five distinct layers with precise control. Use texture maps—albedo, roughness, normals, and more—to fine-tune details, adding weathering effects like dirt and stains for ultra-realistic finishes. ?? Ready to dive into Material Layering? Download Toolbag 5 now: marmoset.co/

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Introducing the Clone tool for Paint Layers in Toolbag 5! Easily sample content from one area and paint it onto another. The clone tool is perfect for: ??? Correcting UV seam problems ??? Duplicating details easily Want to start cloning? 1?? Add a Paint Layer to your Texture Project.? 2?? Select the Clone tool from the toolbar.? 3?? Choose to sample from all layers or just the current layer. 4?? Hold Ctrl + LMB to set your sample point.? 5?? Paint away! Start painting with Toolbag 5 today: marmoset.co

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? New In Toolbag 5: Generate Missing Input Maps The content generation system developed for Sync Points can now auto-generate missing input maps directly from your mesh and normal map. Forgot to bake an AO or curvature map? No worries – this feature has you covered! ?? Just add an Input Map type in your Texture Project settings and leave it blank and the system will automatically generate the map for you. Supported Maps: ? Ambient Occlusion ? Curvature ? Height Note: Auto-generated maps are approximations. Baking is still recommended when high-poly versions are available, but this feature is an excellent opportunity to keep your workflow flowing ?? ?? Download Toolbag 5: marmoset.co

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    Now available in Toolbag 5: Carve Groups ?? Take control of your textures by grouping multiple layers and seamlessly carving through them using a single gradient-style interface. Say goodbye to duplicating masks across layers—Carve Groups give you an intuitive way to easily create multi-layer effects like dirt, erosion, and wear. ?? Download Toolbag 5 to try Carve Groups and transform your texturing pipeline: marmoset.co

  • 查看Marmoset的公司主页,图片

    4,412 位关注者

    ?? Toolbag 5 introduces Sync Points, a powerful new layer type that saves time by generating input map data—like curvature, ambient occlusion, and height—directly from the detail you created in your Texture Project. This feature saves countless hours by drawing your details in Toolbag rather than modeling them in your 3D application. ?? Sync Points automatically pass new input data to ensure mask effects stay updated with any changes made in lower layers, whether it’s nuts, bolts, dents, or organic detail. With just a few clicks, you can adjust, refresh, and fine-tune Sync Points to your liking. ?? Try Sync Points in Toolbag 5 now and speed up your workflow: marmoset.co?

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