Finally the first videos about the new MPM Solver are online: https://lnkd.in/dt34qz9m This opens the first new chapter in 3 years on the site. More videos are coming in the following days and weeks...
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Curated online course for learning Houdini with it's own online platform. Learn the fundamentals of FX in Houdini from the ground up. 70+ hours of content. Constantly updated. No Bullshit. Cancel anytime.
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Next COPs videos are out. In these videos we have a closer look at the Tile Pattern node, which has an insane amount of possible combinations... https://lnkd.in/eYZgNg6u
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New videos about COPs in 20.5 have arrived! Still more in the works, but the first introduction into the new exciting world of only 2 dimensions in Houdini is online. We're starting with the basics like Signatures, Noises and using COPs in Solaris: https://lnkd.in/ekG9rbbH
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More Solaris, more MaterialX Videos. For an FX course a lot of ground is covered (until the render course is ready) to get you started: https://lnkd.in/d7Td62BP Next: Videos about COPernicus.
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A lot of new updates for Houdini 20.5: Finally added more videos about Solaris and Materialx this week. We look at all kinds of stuff like USD Hierarchies, Motion Blur, DOF, Lights, Textures and also Displacements: https://lnkd.in/ds3b9Tgk And there is more in the works...
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The best way to learn is practice - that's why there are "homework" videos where you can test your knowledge. Here is one for vellum: Filling a cup with spongy little balls. Hip file provided (but try it yourself first): https://lnkd.in/dBdfRAiJ
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The trail node is a very important node in Houdini, since it allows us to use a POP sim to create strands by following the path of the particles. This allows for a lot of cool effects - sparks, growing roots or just some glowing spaghetti magic: https://lnkd.in/dY_BbG6k
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In this bonus video I cover a common problem people face when experimenting in Houdini and CG in general: circle/sphere/object packing - so covering a volume or area with objects. Feels great, but can be challenging. Let's have a look at a few techniques: https://lnkd.in/dK-AzN9q
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Of course when talking about math in VEX there needs to be a video about sine/cosine waves... how could you not? https://lnkd.in/dSnYnsuF
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Houdini 20.5 hasn't changed the basic FLIP workflows, in the course I help you understand all the basic elements of a FLIP Setup, so that you can solve this mountain river effect yourself as a homework challenge: https://lnkd.in/d6nM_Gge