- Women in the Gaming Industry:
?- In 2022, only 24% of game developers identified as women (IGDA).
?- Women hold just 11% of executive positions.
?- Women of color make up only 2% of the workforce, with less than 1% in leadership roles.
?- Women represent only 15% of technical roles (GDC 2023).
?- Women receive 33% less funding for game projects compared to men (FemHype 2023).
?- Women gamers are underrepresented in esports, making up only 8% of professional players (ESA 2022).
?- Women account for only 22% of gaming industry journalists (Women's Media Center 2021).
- Racial and Ethnic Diversity in the Gaming Industry:
?- Only 2% of game developers are Black, 7% Hispanic/Latinx, and 20% Asian (IGDA 2022).
?- Only 5% of video game characters are Black (Diamond Lobby 2020).
?- Black and Hispanic/Latinx individuals hold less than 10% of senior roles in major companies (Diversity in Gaming 2023).
?- Black and Hispanic/Latinx developers earn 20% less on average than their counterparts (IGDA 2022).
?- Only 3% of video game company founders are Black or Hispanic/Latinx (IGDA 2021).
- LGBTQ+ Representation in the Gaming Industry:
?- 21% of game developers identify as LGBTQ+, yet have low leadership representation (IGDA 2022).
?- 78% of LGBTQ+ individuals have faced discrimination or harassment in the industry (Queer Women of Esports 2021).
?- Only 5% of LGBTQ+ game developers feel fully supported by their companies' diversity policies (Gayming Magazine 2022).
?- LGBTQ+ characters made up less than 3% of characters in 2022 games (GLAAD).
?- 45% of LGBTQ+ game developers feel their workplace is not inclusive (IGDA 2022).
- Age Diversity in the Gaming Industry:
?- 61% of game developers are aged between 30 and 50 (IGDA 2022).
?- Only 12% of game developers are under 25 (ESA 2021).
?- Less than 5% of game developers are over 50 (ESA 2021).
?- Ageism is a significant issue, with 35% of developers believing age impacts career advancement (GDC 2023).
I don't engage with overused buzzwords and dog whistle terms. I do, however, engage with data. If you think we are anywhere close to starting to think about tackling diversity and inclusion in games, I encourage you also to engage with this data.