Gameplayarts

Gameplayarts

表演艺术

Los Angeles,California 63 位关注者

Dedicated to advancing the practice of game-based arts and culture

关于我们

网站
https://gameplayarts.org
所属行业
表演艺术
规模
1 人
总部
Los Angeles,California
类型
私人持股

地点

  • 主要

    5511 W Pico Blvd

    US,California,Los Angeles,90019

    获取路线

Gameplayarts员工

动态

  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    Excited to announce a special workshop with media artist Vincent Roca exploring how alternative interfaces shape meaningful engagement with interactive works. In this intensive 2-hour session, participants will examine critical approaches to interface design through both theoretical frameworks and practical applications. Moving beyond conventional controllers, we'll investigate how industrial objects and spatial contexts can transform our relationship with digital spaces. Key areas of investigation: - Interface design as material practice - Site-specificity and institutional contexts - Embodied interaction methodologies - Critical approaches to physical/digital mediation Drawing from contemporary media art practices and installation methodologies, this workshop is designed for: + Media artists exploring physical computing + Interactive designers seeking fresh approaches + Cultural producers working with digital experiences + Creative technologists interested in exhibition design + Curators engaging with new media works Dec. 2nd ? 2-hour intensive ? Online ?? Register here: https://buff.ly/3YKuzx2 Presented by @Gameplayarts, advancing experimental approaches in game-based arts and culture. #MediaArt #InteractiveDesign #DigitalArt #CreativeTechnology #ExhibitionDesign #GameArts #ProfessionalDevelopment #Innovation

    • 该图片无替代文字
    • 该图片无替代文字
    • 该图片无替代文字
    • 该图片无替代文字
  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    Transform your interface design practice through the lens of game design. Join multidisciplinary designer Darion McCoy for "Storytelling Through Systems: Game UI Design for Artists" - a hands-on workshop bridging product and game design principles. Break free from conventional UI patterns while maintaining functional user experiences. You'll practice transforming essential interface elements into components that enhance narrative and atmosphere, pushing beyond traditional product design constraints, but with a focus on game-based art. This is perfect for interface designers who are ready to add more creativity and experimentation to their work. Basic UI/UX knowledge is required. December 3rd, 2024 $75 Register: https://buff.ly/48CjP8v #GamebasedArts #UIDesign #CreativePractice #GameDesign

  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    Excited to spotlight our exceptional instructor, Ida Benedetto! ?? Ida is an experience director and design strategist who crafts high-stakes meetings, adventures, and celebrations for cultural icons and major corporations. With an MA in Design Research from SVA and a global portfolio, Ida brings unparalleled expertise to Gameplayarts. Her favorite course to teach? "Introduction to Experience Design" - where she empowers students to create experiences that challenge people to grow beyond their perceived limits. Ida's client list includes Google, IBM, and many others. She's been featured in New York Times Bestsellers and major media outlets. Fun fact: In junior high, Ida was voted "most likely to discover time travel" - a testament to her innovative thinking! ? We're honored to have Ida teaching for us, inspiring the next generation of experience designers. #GameplayartsInstructor #ExperienceDesign #TransformativeDesign #ContinuousLearning

    • 该图片无替代文字
  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    New podcast! Game design insight: Mini-games are a masterclass in instant player engagement. Vinny Roca, a respected voice in game design, explains how mini-games leverage our innate understanding of real-world logic to create instantly absorbable gameplay. Whether it's in Mario Party or casual mobile games, these bite-sized challenges demonstrate the power of tapping into pre-existing mental structures. This principle has applications beyond gaming - how can we apply this "instant logic" approach to other areas of product design or user experience? ?? Listen to the full episode here: https://buff.ly/3Az8Vn3 Thoughts? Let's discuss in the comments. #GameDesign #UXDesign #ProductDevelopment #Innovation

    • 该图片无替代文字
  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    ?? Announcing: Introduction to Experience Design ?? We're excited to share that Ida Benedetto will be teaching a foundational workshop on experience design for the first time ever on her Patterns of Transformation framework. For years, Ida's research on transformative social experiences has been used in coursework at Harvard, Carnegie Mellon, and NYU. Now, you can learn directly from the source in this interactive, two-part workshop. We'll explore four key components of impactful experience design: ? Risk: Understanding and managing different types of risk in experiences ? The Magic Circle: Creating boundaries and conditions for immersive experiences ? Structure: Designing frameworks that support transformative experiences ? Transformation: Facilitating meaningful change through experience design This workshop is designed for: ? Seasoned designers seeking fresh perspectives ? Creative professionals expanding their toolkit ? Beginners curious about experience design ? Anyone interested in creating impactful, transformative experiences What you'll gain: ? A new vocabulary and framework for creating impactful experiences ? Practical tools for applying these concepts in various personal and professional contexts ? Insights from years of research and practice in the field ? Connections with a small group of passionate creatives Ida Benedetto is an experience designer, design strategist, and researcher. She designs high-stakes meetings, adventures, and celebrations, creating opportunities for insight, innovation, and change. Her work has been recognized by industry leaders and I've created intrepid adventures for cultural icons and transformative strategy sessions for heads of corporations. ?? Dates: August 27th and September 3rd ? Time: 10 AM PT / 1 PM ET / 7 PM CET / 10:30 PM IST ?? Format: Online via Zoom ?? Duration: Two 2-hour participatory sessions Space is limited. Join a small group of passionate creatives for this unique learning experience that will challenge and inspire you to create truly transformative experiences, but with the thought and care Ida is known for. Register here: https://buff.ly/4df2kwx Feel free to comment with any questions or share this opportunity with friends who might benefit! #ExperienceDesign #ProfessionalDevelopment #CreativeInnovation #DesignThinking #TransformativeExperiences #ContinuousLearning

    • 该图片无替代文字
    • 该图片无替代文字
    • 该图片无替代文字
  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    Curious about how AI is enhancing game-based art? Pearlyn Lii, an interdisciplinary artist and designer, shares her insights on integrating AI into game design workflows without losing the human touch. "I like to think about having AI as this initial co-pilot that then peels off towards the end of actually producing the project," says Lii. Key takeaways: + AI accelerates ideation and world-building + It allows for quick visualization of concepts + Human creativity remains crucial for the final product Lii's project "Infinite Mother" showcases this balanced approach, using AI to create base worlds while maintaining artistic vision. She's a great example of how to use the tool responsibly and creatively to make something new.

    Balancing Act: Integrating AI into Game-Based Art Without Losing the Human Touch

    Balancing Act: Integrating AI into Game-Based Art Without Losing the Human Touch

    Gameplayarts,发布于领英

  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    ?? Last Call: 'Saturnalia' Behind-the-Scenes with Pietro Righi Riva - Tomorrow! ?? In less than 24 hours, Gameplayarts will host an exclusive event featuring Pietro Righi Riva, Studio Director at Santa Ragione, as he unveils the captivating journey behind the creation of 'Saturnalia'. This unique postmortem, happening TOMORROW, offers invaluable insights into the iterative nature of game creation. Learn how a passionate team transformed challenges into innovations, pushing the boundaries of procedural generation, visual aesthetics, and narrative design. Key topics include: + Capturing Italian 'giallo' horror in a digital medium + Overcoming technical challenges in creating a procedurally generated Sardinian village + Weaving multiple character stories into a dynamic plot Righi Riva will candidly discuss moments of crisis, pivotal feedback, and difficult decisions that shaped 'Saturnalia'. This talk isn't just about triumphs—it's an honest look at bringing an ambitious vision to life. Whether you're a seasoned professional, an aspiring creator, or curious about the intersection of games and art, don't miss this opportunity for valuable lessons in innovation, resilience, and creative problem-solving. Event Details: Date: TOMORROW, July 30th, 2024 Time: 10 AM PT / 1 PM ET / 7 PM CEST / 10:30 PM IST Format: Online via Zoom Duration: 45 minutes plus Q&A Final seats are available. Don't miss this chance to join us for an enlightening discussion on the art and science of game creation. Register now! #GameplayartsPresents #SaturnaliaGame #CreativeProblemSolving #GameDesign #IndieCreation #DigitalStorytelling

    • 该图片无替代文字
  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    Gameplayarts is proud to present an exclusive event featuring Pietro Righi Riva, Studio Director at Santa Ragione, as he shares the inspiring journey behind the creation of 'Saturnalia'. This unique postmortem offers invaluable insights into the iterative nature of game creation, showcasing how a passionate team can transform setbacks into strengths. From its inception as 'Matchbox' in 2017 to its release in 2022, 'Saturnalia' underwent a fascinating evolution that pushed the boundaries of procedural generation, visual style, and narrative design. Key topics include: Capturing the essence of Italian 'giallo' horror in a digital medium The technical challenges of creating a procedurally generated Sardinian village Navigating the complexities of weaving multiple character stories into a dynamic plot Righi Riva will candidly discuss moments of crisis, pivotal feedback, and the difficult decisions that shaped the final product. This talk is not just about triumphs, but a honest look at the realities of bringing an ambitious vision to life. Whether you're a seasoned professional, an aspiring creator, or simply curious about the intersection of games and art, this event promises to offer valuable lessons in innovation, resilience, and creative problem-solving. Event Details: Date: July 30th, 2024 Time: 10 AM PT / 1 PM ET / 7 PM CEST / 10:30 PM IST Format: Online via Zoom Duration: 45 minutes plus Q&A Spaces are limited. Reserve your spot now and join us for this enlightening discussion on the art and science of game creation. #GameplayartsPresents #SaturnaliaGame #CreativeProblemSolving #GameDesign #IndieGameCreation

    • 该图片无替代文字
  • 查看Gameplayarts的公司主页,图片

    63 位关注者

    Join us to explore indie game audio development with Neha Patel, the composer and sound designer behind the critically acclaimed narrative cooking game Venba. In a discussion with Gameplayarts director Jamin Warren, Patel will provide insights into her creative process, sharing the obstacles and victories of bringing authentic South Indian Tamil soundscapes to life digitally. Venba immerses players in a tale of family, love, and loss as they cook dishes, unearth lost recipes, engage in conversations, and delve into the story. Patel's attention to detail in capturing real cooking sounds and her innovative solutions for the game's audio systems will be highlighted. This talk will inspire and educate developers, sound designers, and game creation enthusiasts. #GameAudio #IndieGames

    • 该图片无替代文字

相似主页