Five & Done

Five & Done

科技、信息和网络

Aliso Viejo,California 10,157 位关注者

We're a design and technology studio that builds digital products, creates experiences, and loves dogs.

关于我们

We are the creative agency we’ve always wanted to work for. In 2012, we began assembling a creative agency fantasy roster comprised of talented and humble all-stars in our field. The goals were simple: Do great work, maintain great relationships, and have fun doing it. Here we are several years later, still going strong with nothing but smiles. Our team is awesome. We love our clients. And the work keeps getting bigger and better. As we continue to grow, we refuse to shed the ideals that got us here: work hard, be nice. This simple approach has helped us find the talent to keep pushing the boundaries, and the clients who put their faith in us to do so.

网站
www.fiveanddone.com
所属行业
科技、信息和网络
规模
11-50 人
总部
Aliso Viejo,California
类型
私人持股
创立
2013
领域
Digital Strategy、User Experience、Web Design和Web Development

地点

  • 主要

    26940 Aliso Viejo Pkwy

    Suite 110

    US,California,Aliso Viejo,92656

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  • 1801 N Lamar St

    Suite 485

    US,Texas,Dallas,75202

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Five & Done员工

动态

  • 查看Five & Done的公司主页,图片

    10,157 位关注者

    Our longest running project just turned 10. Ever the sucker for nostalgia, Devin Silberfein looks back on how we make sure we're providing value for the long haul.

    查看Devin Silberfein的档案,图片

    Founder / Executive Director at Five & Done

    Wow. I just realized we’ve been working on the same project for 10 years. How does that even happen? The short version of the story is that, in 2013, a former client at Toyota approached us to take over design and maintenance for their second largest website, BuyAToyota.com. We kicked off, dug in, did a great job (I think, I hope), and we’re still here today. But there’s more to it than that, there always is. Prior to starting Five & Done, the longest I had worked at a job was 3 years and at the time, that felt like long enough to learn and grow -- to see things through. I realize now that was the shortsighted hubris of a 30 year old. Ten years feels like a good time to reflect on what we did to get us here. TRIBAL KNOWLEDGE IS INFINITE AND IT IS EVERYTHING.? You never stop learning the nooks and crannies of the world you’re working in (the industry, technology, personalities, politics, etc..). The deeper that knowledge goes, the better your work will be, the more efficiently you’ll be able to pull it off, and the more appreciated you’ll be to your clients. Knowing what you’re talking about is in shorter supply than you realize. FIGHT THE URGE TO BE A JUDGMENTAL JERK When you see first hand, for years, all the challenges that go along with creating, building, and launching something for a major brand, it’s easy to become a fatalist know-it-all. You might find yourself in a meeting where a relatively new team member is pitching an exciting blue-sky concept and you can’t help using that valuable tribal knowledge to point out all the ways it won’t work. FIGHT that urge. Don’t be a jerk. Force yourself to use that knowledge to help refine an idea into something bulletproof rather than admonish it for being too ambitious. TAKE A STEP BACK EVERY ONCE IN A WHILE There have been a QUARTER OF A BILLION visits to BuyAToyota.com in the last 10 years on our watch. That’s insane! As we sit with a few coworkers in a conference room, or hash things out on Slack, it’s easy to forget the impact and scale of our work. Sure, it may just feel like pixels and code, but there are (a lot of) people driving their new Toyotas right now because of our work. Enjoy that. We’ve delivered and learned so much in 10 years, I couldn’t possibly put it all in one post. But to simplify it: when you work on one thing for so long, you realize you never stop learning. Even when things aren’t new and different, that doesn’t mean you know it all.

  • 查看Five & Done的公司主页,图片

    10,157 位关注者

    After years of learning, mastering, and getting frustrated with After Effects, we’re so happy to see newcomers like Cavalry enter the motion design software landscape. With After Effects, we get lost in infinite layers, tolerate sluggish performance and crashes, make do with unimpressive RAM previews, and then rely on 3rd party plug-ins to make the best of it. With Cavalry, we create responsive layouts and animate in real time, enjoy procedural based animations, and get out of keyframe hell. We’ve just started experimenting with it, but is Cavalry to After Effects what Figma was to Photoshop? Curious what y’all think, but our Creative Director, Philip Konya, is planning to create a comparison video soon.

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  • 查看Five & Done的公司主页,图片

    10,157 位关注者

    Ubisoft?has released 14 Assassin's Creed titles since it's debut in 2007, and we've launched digital experiences for many of them. But in 2024, we helped our long time partner tell a complete brand story for the series by launching their first-ever franchise site. It's a central hub for all things AC: games, news, merchandise, and more. For Ubisoft, it aggregates an enormous audience spread across different titles and funnels them into a single destination that is scalable and easy to maintain, and will serve the brand for years to come. For fans, it offers everything in one spot to easily explore the latest updates, dive into the vast game catalog, and stay connected to the AC universe. . . . #AssassinsCreed?#WebDesign?#UX?#Ubisoft?#VideoGames?#Gaming?#DesignAgency?#WebDevelopment

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