We're hiring! https://lnkd.in/gHzAV_K5
ego (YC W24)
科技、信息和网络
san francisco,ca 1,058 位关注者
ego is an ai-native 3d simulation engine. we’re building the matrix
关于我们
we're building sword art online
- 网站
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https://ego.live
ego (YC W24)的外部链接
- 所属行业
- 科技、信息和网络
- 规模
- 2-10 人
- 总部
- san francisco,ca
- 类型
- 私人持股
- 创立
- 2023
- 领域
- ai、gen ai、livestreaming、gaming、avatars、immersive spaces和digital communities
地点
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主要
US,ca,san francisco,94110
ego (YC W24)员工
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Mike Risko
Musician at EGO
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Connor Brennan
Lead Game Developer @ ego | PhD, AI, Game Designer
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Peggy Wang
Building the matrix @ ego (YC W24) | Ex Computer Vision, AR Avatars @ Meta Reality Labs | CS/AI '20 @ Stanford
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Vishnu H.
building an ai-native simulation engine @ ego (YC W24) | ex facebook ai |
动态
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We’re #hiring. Know anyone who might be interested?
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ego (YC W24)转发了
?? ego (YC W24) launched! An ai-native 3d simulation engine ?? "Getting us closer to the matrix, one pixel at a time." ?? www.ego.live ?? AI-native simulation engine where players can create 3D animated characters, worlds, and scripts with natural language ?? Simulated communities in synthetic worlds: create and share worlds populated with human-like generative agents on ego ?? Imagine being able to prompt Minecraft, The Sims, or Animal Crossing into existence ?? In the age of Gen AI, it is finally possible to build a game engine that is also a game ? Check out the demo: https://lnkd.in/gWuuekjp Join the waitlist ?? https://www.ego.live/ Congrats on the launch, Vishnu H. & Peggy Wang!! https://lnkd.in/gTd6cGmg
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ego (YC W24)转发了
Check out our expo floor for a variety of interactive demos from Leia, Ultraleap, ego, inworld, Kiri Engine, TranscribeGlass, and more at the basement of Huang Engineering Center at Stanford, from 2:00-5:30 pm! ??RSVP: https://lnkd.in/gX5fX_X4 #XRConference2024 #VirtualReality #AugmentedReality #ExtendedReality #Industry #TechEvent #Innovation #FutureTech #Stanford #StanfordUniversity
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ego (YC W24)转发了
?? We are excited to welcome Peggy Wang, Co-Founder and CTO of ego (YC W24), as a featured speaker at our upcoming conference. Ego is building the first 3D generative AI-powered simulation engine, where non-technical creators can generate realistic characters powered by LLMs, 3D worlds, and interaction code/scripts with just prompts. Catch Peggy’s valuable insights on the XR & AI Panel at 2:00 PM. ? Learn more about Ego: https://www.ego.live/ ?? Featured on Launch YC: https://lnkd.in/gYQm54As ?? RSVP: https://lnkd.in/gX5fX_X4 #XRConference2024 #VirtualReality #AugmentedReality #ExtendedReality #Industry #TechEvent #Innovation #FutureTech #Stanford #StanfordUniversity
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We're #hiring a new Senior Game Developer (Unreal Engine) in San Francisco Bay Area. Apply today or share this post with your network.
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ego (YC W24)转发了
Come join us April 23rd at 4:30 to see Vishnu Hari talk about AI Simulation Engines: Generating the Matrix One Pixel at a Time
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ego (YC W24)转发了
ego (YC W24) is an AI-native simulation engine and platform where users can create and share 3D animated characters, worlds, games, and scripted interactions all using natural language. Imagine being able to prompt Minecraft, The Sims, or Animal Crossing into existence. With the advent of large language and diffusion models, there's an incredible opportunity to solve three seemingly intractable problems in open-world games and simulations: 1. It is hard for humans to write code and script interactions between assets, characters, and the environment to design fun games and experiences 2. It was impossible for NPCs to display human-like behavior and have true agency in these 3D worlds 3. It is hard to create new 3D assets, worlds, and non-playable characters Peggy Wang and Vishnu H. founded ego to build an AI native simulation engine to solve all three problems. And they've started by tackling the first two. ego is the first generative AI-powered simulation engine, where non-technical creators can generate realistic characters powered by LLMs, 3D worlds, and interaction code and scripts with just prompts. Before Ego, Peggy shipped the real-time face tracking pipeline for Meta’s AR Avatars in Meta Reality Labs, and previously researched autonomous driving behavior planning algorithms at Stanford and Lyft. She also plays way too much Genshin in her free time. Vish led the FB AI Applied Research team and the Meta Horizon Scripting team. He learned how to program by modding video games as a teenager and also wrote screenplays for films (like Acceptance). Now in the age of Gen AI, they believe it's finally possible to build a game engine that is also a game. Congrats on the launch, Peggy and Vishnu!
Launch YC: ego - an ai-native 3d simulation engine: ?? getting us closer to the matrix, one pixel at a time | Y Combinator
ycombinator.com