Unreal Engine for AEC | Hands-On Workshop | January 2025 If you're in architecture, engineering, or construction, and want to improve how you work with clients, this workshop is for you. ?? Date: January 16, 2025 ?? Location: HKS, Inc. Headquarters, Dallas, TX Here’s what you’ll learn: ·?How to turn Revit models into interactive 3D designs with Unreal Engine. ·?How to collaborate in real-time with pixel streaming, without needing high-end hardware. ·?Experience VR headsets for a multi-user, collaborative experience for a more engaging project presentation. It’s hands-on, practical, and led by experts from Eagle 3D Streaming. This is an opportunity to gain new skills and improve your workflow right away. Don’t wait—register today! ?? Register here: https://lnkd.in/eA4qHTwA Watch on YouTube: https://lnkd.in/gKNYpTzT #aec #unrealengine #architecture #engineering #construction #workshop
Eagle 3D Streaming
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Globally Deploy Unreal Applications in Minutes With Eagle’s Self-Serve Pixel Streaming Platform
关于我们
Eagle 3D Streaming's pixel streaming platform stands out as the ultimate solution for deploying Unreal Engine applications easily. Experience the power to share your Unreal builds globally within minutes, directly through your internet browser. Services Offered: Pixel Streaming Solutions: Choose from three plans based on your needs: Trial Account: Enjoy a 7-day free trial for self-serve streaming. Paid Account: Opt for pay-per-concurrent user, pay-per-minute, or pay-per-license options for self-serve streaming. Enterprise Solutions: Explore enterprise lite and enterprise plans for comprehensive streaming needs. Additional Support: Access our team of experienced developers, designers, and engineers for your pixel streaming projects and feature requests. Leverage Eagle 3D's expertise in backend, frontend, and Unreal Engine development to accelerate your project's success Industries We Serve: 1. AEC (Architecture, Engineering, and Construction) 2. Automotive 3. Virtual Events 4. Aerospace and Defense 5. Energy 6. Metaverse 7. Digital Twin 8. Training 9. Industrial/Manufacturing 10. Real Estate 11. Consumer Goods With Eagle 3D, there's no need for complex hardware or installations. Experience the simplicity and efficiency of Eagle 3D streaming – the easiest way to share your Unreal builds from anywhere, anytime.
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https://www.eagle3dstreaming.com/
Eagle 3D Streaming的外部链接
- 所属行业
- 广告æœåŠ¡
- 规模
- 11-50 人
- 总部
- Texas
- 类型
- åˆè¥ä¼ä¸š
地点
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US,Texas
Eagle 3D Streaming员工
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Quintin Anderson
Pixel Streaming Evangelist ■Epic Games MegaGrant Recipient ■Unreal Fest Speaker ('22) ■AWS Grant Recipient ■Multiple Fortune 500 and Government…
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Abdul Wahaab
Technical Project Manager | 14+ years of experience in Web & Mobile apps development
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Jay Chowdhury
SEO | Digital Marketing Manager | IIM Raipur | Google ??
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Ali Ahsan muhummad M.
Stream Real-time Interactive 3D/VR/AR App to Consumer Devices
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Mobile Unreal Engine development demands a meticulous approach to configuration. Our team has refined a process for fine-tuning engine settings to maximize performance across diverse mobile hardware. We focus on leveraging console variables and project settings to directly influence rendering pipelines and memory management. Here's a breakdown of key technical adjustments: Rendering Resolution: Utilize r.MobileContentScaleFactor for dynamic resolution scaling. Implement runtime checks to adjust this value based on device capabilities and frame timing. Employ r.ScreenPercentage for more granular control over screen percentage, offering a dynamic resolution adjustment. HDR and Post-Processing: Disable HDR on non-HDR displays with r.MobileHDR=0. Optimize post-processing effects by adjusting their quality levels in the project settings. Prioritize effects with minimal GPU impact. Use the mobile shader complexity view to identify expensive post-processing operations. MSAA and Anti-Aliasing: Experiment with r.MSAACount to find the optimal MSAA level for your target devices. Consider using temporal anti-aliasing (TAA) or FXAA as alternatives, as they can offer better performance on mobile platforms. Texture and Memory Management: Adjust texture streaming pool size and mipmap bias through console variables and project settings. Implement custom texture loading throttling based on device memory and GPU capabilities. Use the command "stat memory" to view memory usage. Lighting and Shadows: Adjust shadow quality and distance in the project settings to reduce shadow rendering overhead. Use static lighting where possible to minimize dynamic lighting calculations. Adjust the light complexity view in the mobile previewer. By meticulously adjusting these settings, we've achieved significant performance improvements, allowing us to deliver visually stunning and responsive mobile Unreal Engine applications. #unrealengine #ue #development #performance #3d #render
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We're closely observing the evolution of AI and locomotion techniques within the Unreal Engine ecosystem. It's fascinating to see the increasing sophistication of behavior tree implementations, with developers pushing the boundaries of dynamic decision-making. We're also noting a growing emphasis on procedural animation blending and advanced navigation mesh generation for truly organic character movement. The interplay between perception components and AI decision-making is becoming increasingly nuanced. What emerging AI/locomotion trends have you noticed? #unrealengine #mesh #animation #ai #locomotion #developer
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Pixel Streaming: The signaling server's operational role. Explanation of the signaling server's function in Pixel Streaming. The signaling server in Pixel Streaming uses WebSockets to manage the initial connection between the Unreal Engine application and client browsers. This process establishes peer-to-peer communication for streaming. The signaling server's primary function is to coordinate the establishment of connections between the Unreal Engine application and client browsers. It utilizes WebSockets to exchange session information, enabling the creation of peer-to-peer communication channels. This coordination is essential for the real-time streaming of rendered content. The server handles the initial handshake and connection setup, which are critical for the functionality of Pixel Streaming. #server #websocket #realtime #pixelstreaming #unrealengine
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Pixel Streaming development: Optimizing Unreal Engine projects. Strategies for enhancing Pixel Streaming performance through optimization. To improve Pixel Streaming performance, developers should focus on reducing polygon counts, implementing LODs, optimizing material efficiency, and adjusting encoding parameters. These steps help minimize latency and improve frame rates. Pixel Streaming optimization involves several key technical considerations: 1. Implementing level of detail (LOD) to reduce polygon load. 2. Optimizing material shaders for efficient rendering. These practices are essential for delivering a stable and responsive Pixel Streaming experience. #lod #material #optimize #latency #framerate #render
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Hardware limitations slowing you down? You're not alone. Pixel Streaming: Overcome hardware barriers. What challenges have you faced? In the professional world, hardware limitations can stifle innovation. Imagine being able to present a complex 3D model or simulation to a client, regardless of their device. Pixel Streaming makes this possible. What are your experiences with hardware limitations in your industry? How do you see Pixel Streaming changing this? Share your thoughts and experiences. Have you ever spent hours optimizing a stunning Unreal Engine scene, only to find it lags on a client's machine? Or perhaps you've wanted to share a VR experience with colleagues, but they lack the necessary hardware? These are common challenges in our industry. Pixel Streaming offers a solution by streaming high-fidelity content from powerful servers to any device with a browser. This eliminates the need for expensive hardware on the user's end, democratizing access to immersive experiences. What specific projects or presentations would benefit most from this technology, in your opinion? How do you think this will change the way you interact with 3D content? Let’s start a conversation. #pixelstreaming #unrealengine #eagle3dstreaming #hardware #3d
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Multiplayer real-time collaboration in Unreal Engine. Cross-device deployment via pixel streaming. If these are your project requirements, this workshop is for you. On March 5th, Eagle 3D Streaming delivered a focused online session led by Quintin Anderson (CEO) and Morteza Balvardi (Senior Developer). We're going deep on integrating multiplayer functionality and automating pixel streaming workflows. Here's what you'll execute: â—???????Configure the Unreal Engine Project for multi-user environments. â—???????Implement our Eagle 3D plugin to automate packaging, zipping, and cloud deployment. â—???????Establish pixel streaming for smooth access on VR, mobile, and web. â—???????Integrate API keys for secure, scalable streaming. This is a hands-on session. You'll build and deploy. You'll test cross-device functionality. Discount: Use code E3DSCOLLAB for $5 off the $15 workshop fee. Time: March 5th, 10:30 AM - 12:30 PM CST. Register: https://lnkd.in/gqztMM24 #mutiplayer #collaboration #pixelstreaming #unrealengine #vr #mobile #web #workshop
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Building a solid multiplayer experience in Unreal Engine 5 is a major challenge. It takes real expertise to get it right. Our workshop on March 5th is designed to give you that expertise. Here's what we'll cover: Automating your builds (using the Eagle 3D plugin!) so you can package and deploy more efficiently. Getting pixel streaming up and running so you can reach more players. Handling cross-platform deployment like a pro. This is a chance to seriously improve your UE5 multiplayer skills. Register here: https://lnkd.in/gqztMM24 Let's talk about the future of multiplayer gaming. Connect with us! #ue #multiplayer #unreal #workshop #gaming #join #register #pixelstreaming
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Wow, what an incredible Revit to Unreal Engine workshop, powered by MSI, HKS, Inc., Epic Games, and Eagle 3D Streaming! We saw some seriously impressive projects and learnt so much about bringing designs to life in Unreal Engine. The energy was amazing! Workshop Highlights: Amazing project showcases Hands-on experience with Unreal Engine Introduction to Eagle 3D Streaming's pixel streaming Watch the recap video: https://lnkd.in/gb-jx_HA Share your thoughts: What kind of 3D projects are you working on? #revit #unreal #aec #pixelstreaming #workshop #msi #hks #epicgames #dallas #event
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?? New Podcast Episode: Get Ready for the AEC Event of the Year! In this episode, we sit down with Nethra Ram Mohan (HKS) and Micah Murry (MSI) as they discuss the Visualizing and Collaborating with Unreal Engine in AEC workshop happening on January 16, 2025. They’ll share insights on how Unreal Engine is changing the way AEC professionals collaborate and visualize projects. Whether you're looking to learn how to convert Revit 3D data into interactive 3D models, or use pixel streaming for multi-user VR collaboration, this episode covers it all. ?? What you’ll get from this episode: ?? Expert insights from Nethra and Micah on the power of Unreal Engine in AEC ?? How pixel streaming can solve your collaboration challenges ?? The hands-on tools and techniques to improve your workflow ?? All the details on how you can attend the workshop for just $30! ?? Watch now and get all the details: https://lnkd.in/gt-KbRgR ?? Event Date: January 16, 2025 ?? Location: HKS Headquarters 350 North St. Paul Street Ste #100, Dallas, TX 75201 ?? Seats are limited, so secure your spot for the workshop: https://lnkd.in/eA4qHTwA #unrealengine #architecture #engineering #construction #workshop