Blender Studio released Project Gold, a technical showcase focused on stylized rendering, complete with a workshop and an add-on designed to achieve a distinctive painterly look. Watch here and learn more: https://lnkd.in/eertz93V #b3d #blender3d #blender #stylized #3danimation #animation #blenderart
80 Level
电脑游戏
Los Angeles,California 247,762 位关注者
80 Level is the best source of information for video game technology and art.
关于我们
80 Level? is the best source of information for video game technology and art. They gather and illustrate best practices from developers, publishers, creators, and middleware providers in exclusive articles, focusing on bringing the best technology insights from game developers across the globe. 80 Level features interviews, case studies, breakdowns from top industry specialists, working with the likes of EA DICE, Blizzard, King, Ubisoft, Monolith, Autodesk, Bethesda Softworks, Epic Games.
- 网站
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https://linktr.ee/80.lv
80 Level的外部链接
- 所属行业
- 电脑游戏
- 规模
- 2-10 人
- 总部
- Los Angeles,California
- 类型
- 私人持股
- 创立
- 2014
地点
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主要
15301 Ventura Blvd
US,California,Los Angeles,91403
80 Level员工
动态
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Pierrick PICAUT shared a breakdown of his recent animated short, focusing on five key components for achieving the perfect 2D look in 3D using Blender. Watch it here: https://lnkd.in/e2bvKT6n #b3d #blender3d #blender #stylized #3danimation #3d #3dart #anime #2d
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Sneak a peek at The Art and Making of Arcane, an artbook that will show you early concept art, vistas, and interviews with the developers of the popular series. Pre-order it now: https://lnkd.in/ddqTMVhx #Arcane #ArcaneSeason2 #3D #3dart #digitalart
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Check out this sweet animation of a newbie ninja throwing shuriken created by kyeonghong kim. She's shy but talented: https://lnkd.in/dy7kmzvf #b3d #blender #blender3d #3D #3dart #digitalart #animation #3danimation
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Alexander Birke discussed best practices for procedural generation in commercial games, sharing insights from his team's hands-on experience creating the world, characters, and narrative of Sea of Rifts. Watch here: https://lnkd.in/eF29qrWQ #unity3d #unity #madewithunity #indiedev #gamedevelopment #gamedev #roguelike #rpg #procgen #proceduralgeneration
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Check out this realistic-looking foamy beach water, created by Jasper Carmack using stock shaders in Valve's 2004 Source engine. See it moving: https://lnkd.in/e_iKai6p #sourceengine #indiedev #gamedev #gamedevelopment #shaders #retrogame #valve
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Marcos Silva joined us to talk about Saci: The Cursed Hunt, explaining how a survival horror game based on Brazilian folklore utilized Unreal Engine 5 and its latest tools for character creation, level building, procedural generation, and more. Read here: https://lnkd.in/efP9AWAH #UnrealEngine5
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"It was like f*cking Da Vinci": each character for Planescape: Torment was created "in a day or less" by an artist with no 3D experience. Learn more: https://lnkd.in/d8sN9wEu #planescapeTorment #games #gamenews #videogames #gamedev #gamedevelopment
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Maksym Danko talked to us about the Nintendo GAME BOY 1989 with HANDY BOY project, discussing how he created a lifelike console model with a sense of personal history and completed the modeling process in Plasticity, also using RizomUV, Blender, Substance 3D Painter, and Adobe Lightroom. Read the interview: https://lnkd.in/ePHn93F7
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MON. Co., a modern development studio and publisher at the intersection of gaming, entertainment, and blockchain technology, is hiring a Senior VFX Artist, who will be responsible for creating visual spectacle for its games. Apply:?https://lnkd.in/eP5msTmV