When to Use a Static Method
A static method is useful when you want to perform a general operation that does not depend on the state or behavior of any particular object of the class. For example, you can use a static method to implement a utility function, a mathematical formula, a constant value, or a singleton pattern. A static method can also improve the performance and memory efficiency of your code, as it does not require creating and destroying objects every time you call it.
However, a static method also has some limitations and drawbacks. A static method cannot override or be overridden by another method, which means that it cannot benefit from polymorphism, a key feature of OOD. A static method cannot access or modify the instance variables or methods of the class, which means that it cannot interact with the state or behavior of any specific object. A static method can also introduce coupling and dependency between classes, as it makes the class less flexible and adaptable to changes.
Therefore, you should use a static method only when you are sure that it does not violate the principles and goals of OOD, such as abstraction, encapsulation, inheritance, and polymorphism. You should also avoid overusing static methods, as they can make your code less readable, testable, and maintainable.