What are some examples of gamification in the classroom?
Gamification is the use of game elements and mechanics to enhance learning and motivation in the classroom. It can make learning more fun, engaging, and interactive for students, while also providing feedback, rewards, and challenges for their progress. Gamification can be applied to various subjects, levels, and formats of education, depending on the learning objectives and outcomes. Here are some examples of gamification in the classroom that you can try or adapt for your own teaching context.