How do you use the observer pattern to create event-driven applications?
Event-driven applications are those that respond to changes in the state of the system, such as user actions, messages, or external events. They are often asynchronous, scalable, and reactive, but they also require a way to communicate and coordinate between different components. One common solution is to use the observer pattern, a software design pattern that defines a one-to-many relationship between an object and its observers. In this article, you will learn how to use the observer pattern to create event-driven applications, and what are some of the benefits and challenges of this approach.