How do you deal with poles and edge loops in your 3D models?
Topology for character modeling is a crucial skill for any 3D artist who wants to create realistic and expressive characters. Topology refers to the way the polygons or faces of a 3D mesh are arranged and connected, and it affects how the mesh deforms, animates, and renders. In this article, you will learn some basic principles and tips for creating good topology for character modeling, and how to deal with common challenges such as poles and edge loops.
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Jitender GirdharRanked #1 Creator in Workplace Wellbeing, 3 TEDx Talks | Bestselling Author | Entrepreneur | Columnist | I help…
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Alan Yang3D Texture, Look Development and Lighting Artist, Generalist
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Gabe PofcherCurriculum Developer at iD Tech | Programming, GameDev, 3D Modeling, UX & Graphic Design