How can you optimize polygon count and LOD for character models?
Polygon count and level of detail (LOD) are two key factors that affect the performance and quality of character models in graphics. Too many polygons can slow down the rendering and increase the memory usage, while too few can make the models look blocky and unrealistic. LOD is a technique that reduces the complexity of the models based on their distance from the camera, saving resources and improving framerate. In this article, you will learn how to optimize polygon count and LOD for character models using some practical tips and tools.