To illustrate how SCAMPER works, let's explore some examples of how it can be applied to various domains and scenarios. For instance, in product design, you can use SCAMPER to substitute the ink with different colors or materials, combine the pen with a highlighter or a stylus, adapt the shape or size of the pen to fit different needs or preferences, modify the grip or the tip of the pen to make it more comfortable or functional, put the pen to another use as a tool or a toy, eliminate the cap or the clip of the pen to make it more streamlined or minimalist, and reverse the order or direction of the pen to make it more versatile or surprising. In marketing, you can use SCAMPER to substitute the title or the cover of the book with something more catchy or provocative, combine the book with a podcast or a video series, adapt the format or the genre of the book to appeal to different audiences or niches, modify the price or distribution of the book to make it more accessible or exclusive, put it to another use as a gift or a course, eliminate words or pages of the book to make it more concise and mysterious, and reverse its plot or perspective to make it more intriguing and controversial. Lastly, in education you can use SCAMPER to substitute numbers and symbols with shapes and colors, combine math concepts with a game or story, adapt methods and examples from other subjects and contexts, modify levels and paces of concepts for different learners and goals, put them to another use as puzzles and challenges, eliminate steps and rules to make them simpler or more complex, and reverse their order and logic for fun and creativity.