Coding your own prototype
Coding your own prototype means writing the code for your game from scratch, using a programming language and a framework or a library of your choice. This gives you full control over every aspect of your prototype, so you can implement any feature or functionality that you want. Popular examples of programming languages and frameworks or libraries for game development include C#, C++, Java, Python, HTML5, Phaser, Pygame, and SDL.
The main benefits of coding your own prototype are the complete freedom and flexibility it offers; you can create anything that you can imagine and code. It also challenges you to learn new skills and improve your coding proficiency and problem-solving abilities. You can also optimize your prototype for performance, compatibility, and scalability, while avoiding unnecessary overhead or dependencies. Additionally, coding your own prototype prepares you for the full development of your game, as you can reuse or refactor your code and assets.
On the other hand, coding your own prototype has its drawbacks. It takes a lot of time and effort to code everything from scratch and debug any errors or bugs. It also requires a high level of technical knowledge and experience to choose and master a programming language and a framework or a library. Furthermore, it may not be as user-friendly or accessible as prototyping tools; you have to write and read code and use a text editor or an IDE. And it may not be as easy to test or share as prototyping tools; you have to compile and run your code and provide instructions or documentation.