How can you choose between prototype-based and class-based programming?
Prototype-based and class-based programming are two different ways of creating and organizing objects in software development. Objects are entities that have properties and behaviors, and they can interact with each other. In this article, you will learn the main differences between these two paradigms, the advantages and disadvantages of each one, and some examples of languages that support them. By the end, you will have a better idea of how to choose the best approach for your project.