How do you keep your UV maps and textures consistent and compatible across different 3D scan projects?
If you are into 3D scanning, you know how important it is to create high-quality UV maps and textures for your models. UV maps are the coordinates that tell the software how to wrap the 2D images (textures) around the 3D surface of your scan. But how do you keep your UV maps and textures consistent and compatible across different 3D scan projects? Here are some tips to help you avoid common pitfalls and achieve better results.