Dive into the balancing act of game design! Share your strategies for blending innovation with tradition.
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In my experience as a game designer, balancing innovation and tradition is a delicate art. I've found success by introducing novel mechanics gradually, while preserving core elements that fans cherish. Experience has taught me that extensive playtesting with diverse groups is crucial to gauge reception. I believe that innovation should enhance, not replace, the essence of what makes a game beloved. One thing I've learned is that transparent communication with the community throughout the development process helps manage expectations and builds trust, ultimately keeping both innovative and traditional players satisfied. #aigamepreneur
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Key takeaways for balancing innovation and tradition in game design: 1. Preserve Core Elements: Keep the essential traditional aspects that resonate with players. 2. Introduce Gradually: Implement new features slowly to allow for adaptation and feedback. 3. Blend Mechanics: Combine familiar gameplay with innovative twists that complement each other. 4. Engage Players: Involve your community in testing and feedback to ensure smooth transitions. 5. Communicate Clearly: Explain how innovations enhance, not replace, traditional features. This balance ensures player satisfaction while encouraging growth and evolution in your design.
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Game Design, as many other creative practices, lives in tension with between experimentation and crystallisation. The formation of genres is cyclical and tends to happen once the experimentation phase that comes with new technological development (the insertion of a second analogue stick in controllers) wears out and a "technique" (the right analogue stick as camera controller) is acquired as a genre (action adventure games) convention. To my mind, some of the last interesting design experiment have taken place with mobile technologies and are now consolidated in augmented reality games (that might use cameras and geolocation), as well as pervasive games (that prompt gaming outside of expected timeframes).
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Hay que analizar cuáles son las USP de la propuesta original y tradicional y tratar de no tocarlas, pero a la vez intentar innovar, crear estructuras de accesibilidad y probar sistemas paralelos con el fin de darle nuevo aire. No vas a contentar a todo el mundo, pero al menos hay que intentar que "el alma" de la base tradicional se quede sin las limitaciones de usabilidad que suelen tener dise?os más antiguos. Un buen ejemplo sería ver la revision de IP de Xcom o Wasteland en juegos tácticos por turnos.
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Por ahí lo que voy a decir a continuación pueda ser polémico, personalmente considero que la innovación y la tradición son lo mismo. Dos caras de la forma que tenemos para resolver problemas y son las dos necesarias. Muchas veces vamos a encontrar que estamos acostumbrados a resolver problemas de una forma recurrente y, de pronto, una peque?a vuelta de rosca nos desafía a intentar algo nuevo. No hay que tener miedo a responder con las herramientas que fuimos desarrollando en nuestro recorrido ya que es eso lo que nos diferencia en el mercado, la expresión singular en contexto. Si no se nos ocurre algo, siempre viene bien contraponer el problema con aquellas personas "que saben" para nutrirnos de nuevas tradiciones.