What's the easiest way to create objects with different implementations?
If you are a software developer, you probably have to deal with creating objects that have different behaviors or features depending on the context. For example, you might need to create different types of shapes, animals, or widgets that share some common properties but also have specific methods or attributes. How can you avoid writing repetitive or messy code that hard-codes every possible variation of an object? The answer is to use a design pattern that simplifies the creation of objects with different implementations. In this article, you will learn about one of the easiest and most widely used design patterns for this purpose: the factory method pattern.