What are some examples of gamification in PBL that increase student engagement?
Gamification is the use of game elements and mechanics to enhance learning experiences and outcomes. Project-based learning (PBL) is a pedagogical approach that engages students in authentic, meaningful, and collaborative tasks that require inquiry, creativity, and problem-solving. How can gamification and PBL work together to increase student engagement and motivation? In this article, we will explore some examples of gamification in PBL that can make learning more fun, interactive, and rewarding.