What are some effective ways to design tutorials that teach without boring the players?
Tutorials are essential for introducing new players to the mechanics, rules, and goals of a game. However, they can also be tedious, intrusive, or overwhelming if not designed well. How can you create tutorials that engage and educate your players without sacrificing fun and immersion? Here are some game design principles and criticism that can help you answer this question.
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Sergei VasiukLinkedIn? Top Gaming Voice???Director of LiveOps @Wargaming
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Stephen Crystal??????”Top Gaming Industry Voice”. Innovating & “Powering” the Gambling Industry in Las Vegas & Worldwide for over 32…
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Ben SarrailleCo-founder @ Makeshift, the talent agency for Roblox, Fortnite, & Minecraft devs | ex-MrBeast, MA Cambridge | Posts…