What are some best practices for normal mapping workflow and asset management?
Normal mapping is a technique that allows you to create the illusion of detailed surface textures and lighting on low-polygon models. It is widely used in computer graphics for games, animation, and visual effects. However, normal mapping also comes with some challenges and pitfalls, such as seams, artifacts, and inconsistencies. In this article, you will learn some best practices for normal mapping workflow and asset management, so you can achieve realistic and consistent results.