What are the most efficient tools for retopologizing and UV mapping a sculpted model?
If you are into 3D sculpting, you know how important it is to have a clean and optimized mesh for your models. But how do you go from a high-poly sculpt to a low-poly model that is ready for texturing, rigging, and animation? In this article, we will explore some of the most efficient tools for retopologizing and UV mapping a sculpted model, and how they can help you achieve better results in less time.