Collision handling is a complex and dynamic topic that requires a lot of experimentation and fine-tuning. To handle collisions between moving objects more effectively, you should choose the appropriate collision method based on trade-offs between speed, accuracy, realism, and simplicity. You may also use multiple collision methods or layers for different types of objects or situations. For example, you could use bounding boxes for large or distant objects and pixel-perfect for small or close objects. Additionally, collision optimization techniques such as spatial partitioning and broad-phase/narrow-phase filtering can reduce the number of collision checks and improve performance. Collision debugging tools and techniques like visualization, logging, and testing can be used to test and fix errors or issues with your collision methods. Finally, you should experiment with different collision parameters and values such as mass, velocity, elasticity, or friction to achieve the desired effect and feel of the collisions.