The final step to use 3D models in your AR app is to import your 3D model into your AR framework or library. There are many options available, such as ARCore, ARKit, and WebXR, each with its own benefits and drawbacks. To import your 3D model into the framework or library, you must follow the specific instructions and guidelines provided by the platform. Generally, this involves copying or uploading the 3D model file and its associated files to your project folder or server, referencing or loading it in your code, creating a 3D scene or node to display it in AR, and adjusting the position, orientation, scale, material, animation, and interaction of the 3D model. For example, with WebXR and Three.js or A-Frame, you can upload the file to a server and reference it in HTML code using <a-assets> and <a-asset-item> tags. Then create a 3D scene using the <a-scene> tag with the ar attribute enabled. Assign a 3D node to display the model using the <a-entity> tag with the gltf-model attribute referencing the file. Finally, adjust the position, orientation, scale, material, animation, and interaction of your 3D model using various attributes.