Transparency poses some challenges for rendering, such as sorting, aliasing, and depth testing. Sorting is the process of arranging transparent objects in a specific order, usually from back to front, before rendering them. This is necessary to ensure the correct blending of colors and avoid artifacts. However, sorting can be difficult or impossible for complex or intersecting objects, such as hair, fur, or foliage. Aliasing is the distortion of edges or patterns caused by the limited resolution of the screen or the sampling rate. This can create jagged or noisy effects on transparent objects, especially when they are thin or moving. Depth testing is the technique of discarding pixels or fragments that are occluded by closer objects. This can improve the performance and accuracy of rendering, but it can also cause problems for transparent objects, as they may be wrongly discarded or occluded.