The SOLID principles are a set of guidelines that help you design your objects in a way that makes them easy to understand, test, and modify. Following these principles can improve the cohesion, flexibility, and testability of your objects, while avoiding common design flaws such as tight coupling, rigidity, fragility, and immobility. The SOLID principles include the single responsibility principle - each object should have one and only one responsibility or reason to change - the open/closed principle - each object should be open for extension, but closed for modification - the Liskov substitution principle - each object should be substitutable by its subclasses or subtypes without breaking the functionality of the system - the interface segregation principle - each object should depend on the smallest and most specific interface that provides the required functionality, rather than a large and generic one - and finally, the dependency inversion principle - each object should depend on abstractions, not concretions.